Jacob Marley
Adventurer
Sometimes they're the heroes; other times they're the villains. Often they are ne'er-do-wells, rogues, and scoundrels. And in many cases - they are all of the above! What is important is that they are the focus of The Game.
This thread is interesting to me, for some unknowable reason.
On one hand, OP says PCs are not more important than NPCs in his world, and later clarifies that NPCs were given PClike attributes to cover that idea.
I've never actually made all NPCs inherently weaker, and I don't know any DM who has. Yes, 3.x offered "NPC classes" that are weaker variants of PC classes, and they're there to suggest that some people are untrained professionals - people who've picked up swinging a sword around a bit more than a person who's picked up research. They're not full-fledged Fighters because they haven't dedicated their life to learning to fight, but they're definitely better at fighting than an Adept is. They're most likely a farmer in the local militia.
On the other hand, there is the sense that the OP has a living world which alters around the PCs, forcing them to react to situations outside of their control, which is entirely the same as every other DM, whether or not their parties are the focal point of "fate".
Really, it is just another plot device.
However, what really interests me is the gap between PCs and NPCs in his world. How do you explain the difference between a level 15 and a level 3? A level 15 is legendary, almost mythological, and a level 3 is the local karate master or University professor. A level 1 is that guy down the road who's really good at bow hunting. The NPC class people are the guys you run across on a daily basis with no particular set of skills or experiences - they bag your groceries, they cook your food, they take care of your garbage.
I'm interested in knowing how OP deals with that situation.
Well, first, I guess you're talking about the _characters_ because the players are most surely not Heroes.When I GM, I don't have my players be the Heroes. By "Heroes," I don't mean 'altruistic good guys'. I mean, 'the setting does not revolve around them'. They are but a few humble characters in the world.
Well, first, I guess you're talking about the _characters_ because the players are most surely not Heroes.
In my game the characters are the _protagonists_ but not necessarily the 'Heroes' (in the sense you're using the word). I.e. actions will revolve around them, but those actions needn't have a large scope or impact on the setting as a whole. At least that's what's true until late into the campaign.
High-level gameplay is different because the pcs become so incredibly powerful that it is difficult to tell stories in which they aren't the Heroes. If you have the power to change the world, chances are you will, even if it's something you actively try to avoid, because such power attracts attention.
I don't think that the players are more important than NPCs, but their story definitely is to me.
My PC's are destined. There lives are literally being manipulated by the gods. In the terms of the Robert Jordan's 'Wheel of Time' series they are 'Ta'veren' - which I find a very satisfying explanation for the quality of being a 'player character'. This is represented in the games mechanics: the players recieve 'destiny points', which almost all NPC's don't have, they have elite stat arrays, which almost all NPC's don't have, and they are advantaged characters, which most NPC's aren't, and most oddly somehow a number of such unusual characters with great destinies find themselves in the same place at the same time. Somehow six 'one in a million' characters are all in the same place at the same time.
And this is explained in game and in story as well. If any wierd coincidences occur surrounding the characters, they aren't coincidences. The fact that adventures spring up where ever they go is explained not just because it would be a boring game otherwise, but in game as well as the mechanations of the gods. Almost invariably, at some point in a campaign I expect the PC's to come face to face with a deity. In several cases this has happened at 1st level.
In my current campaign, literally, the destiny of the universe and the very lives of hundreds of thousands of people hang in the balance on the basis of the PC's decisions. The players and player characters and certainly the majority of NPC's don't as yet know this, but it is true nonetheless. If the players aren't the most important people on the whole world, then they are certainly numbered among them. Sure, there are other stories out there, some of which might even be as important as this one. It's a big world. And the villains, personages like Keeropus, are as important in the role of antagonist to the story and the world. But the PC's are literally important in a way that virtually all NPC's aren't. If an NPC knew of the PC's destiny, and the NPC was a hero themselves, they'd throw themselves in front of an arrow that was hurtling at the PC and say something like, "I did it because I am replaceable, but you are not."
The PC's are currently 3rd level. Which means, that in terms of HD and the like, they are just now beginning to be above average in power and ability. But in importance, they are just about unmatched. Jace Merlkin the Dragon Hunter, who is 20th level and the highest level mortal fighter currently on the planet, though having a story and being important in his own right is not as important as the PC's.