Are there any *classic* 2E adventures?

Classic 2e?

Return to White Plume Mountain
Shattered Circle
Night Below
the Illithiad trillogy
City of Skulls
And frankly I put the Bloodstone Pass series in as 2e adventures.

There are a bunch of Dungeon magazine adventures that I'd list... Like Return of the Anti-Paladin in issue #75.


Regards,
Eric Anondson
 

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dead said:
I think the poster is refering to:

Vecna Reborn by Monte Cook
&
Die Vecna Die! by Bruce R. Cordell.

Let's see another one for 3E! Call it: "Vecna, Are you freaking dead yet?" :D

No, actually Vecna Lives! is preceded by the Falcon series (WGA1-3), in which various bad things happen in the City of Greyhawk. I think that there are rumours in these modules that foreshadow Vecna Lives!, but I can't remember what they are (and don't have WGA3, either!)

Cheers!
 

I would agree that the Rod of Seven Parts would count as an excellent basis for an epic campaign, but not as a classic one.

The first reason was mentioned already: Skip is hit and miss in Rod of Seven Parts.

The second is that, by its very nature, the Rod of Seven Parts is designed to be highly customized by every DM running it for their own campaigns. There simply IS no default out-of-the-box Rod of Seven Parts campaign. Nothing wrong with that, but the result is that two different groups could have played Rod of Seven Parts and come away with profoundly different experiences and memories of the adventure. The experiences would be so different that the two groups would not have travelled to the same locales, could have met different key NPCs and often defeated wildly divergent key monsters.

All of which is very cool - and none of which meets the test for that common "shared experience" which the best 1st edition classic mods gave to us all.

My fave "classic" 2e mod is Chris Perkins "Seeking Bloodsilver", a Birthright module which appeared in Dungeon #59. (Highly adapatable and I recommend it to 3.5 DMs to give it a look).
 
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MerricB said:
No, actually Vecna Lives! is preceded by the Falcon series (WGA1-3), in which various bad things happen in the City of Greyhawk. I think that there are rumours in these modules that foreshadow Vecna Lives!, but I can't remember what they are (and don't have WGA3, either!)

Cheers!
Hmm

DIdn't Vecna Lives have a module tage of WGA4, thus being the module after WGA1-3? Still, I hadn't thought that the mods were linked previously, but I've never given the Falconmaster series a look; I've never heard much positive about them, actually.
 

I would also add that a lot of the 2E Dungeon adventures are great reading and a real source of inspiration for other adventures and even campaigns. I sometimes wonder whether the need for very few stats allowed more interesting information to be presented and that's why I have such fond memories of these older issues (NB: I actually despise the OE/1E/2E rulesets so I'm definitely not nostalgic about the rules!).
 

johnsemlak said:
Hmm

DIdn't Vecna Lives have a module tage of WGA4, thus being the module after WGA1-3?

Yes, it did.

Still, I hadn't thought that the mods were linked previously, but I've never given the Falconmaster series a look; I've never heard much positive about them, actually.

The Falconmaster has a lot going against it - including some absolutely horrible Ken Frank artwork - but it does have some things nice about it.

There are rumours you can hear in the city. You can investigate what is going on! (Vecna Lives! does that investigation bit quite well, actually).

I don't possess WGA3, unfortunately. I'll have to dig out the other modules and give them a closer look.

Cheers!
 



Agree with those who mentioned the Al-Qadim stuff. I took two multi-module boxed sets, "A Dozen and One Adventures" and "Ruined Kingdoms" and threaded them together into one big, and well-received, campaign.
 

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