That really depends on how you define the fatigue caused by sleeping in armor. In my opinion, you end up fatigued after sleeping in armour because it's exceedingly uncomfortable and cramping to your body. By comparison, it would be easier for your body to simply stay up all night (if you refuse to take off your armor), remaining limber and moving around.Christian said:'Fatigued on a failed Constitution check' is not 'as least as bad as' 'fatigued.' Again, why should simply staying awake cause you to get to roll to avoid the negative effect you would get from an uncomfortable sleep? This looks backwards-if anything, you should get a roll if you try to sleep and none if you try to stay awake.
Hmmm... but for the average adventurer, they've probably been travelling all day, or spelunking in some nasty cave, and possibly engaged in a life-and-death combat or two to boot. Not getting any (or enough) sleep after such activity would most likely be felt a little more by them than by someone sitting up in a dorm room, flipping text book pages and drinking Mt. Dew all night. A good CON will help, but eventually it'll catch up to you.Sonofapreacherman said:I originally suggested 48 hours of essentially "free" waking time (before making a Constitution check) because I'm sure almost every one of us have pulled an all nighter (being the D&D players that we are) and stayed up the next day with virtually no side-effects.
Thank you, I was not aware of that reference. That section of the DMG is the same in 3.0 (page 91) and 3.5 (page 33). I think this is as close to an offical rule as there is going to be especially since the section opens like this "There are no rules for trying to stay awake through the night,...".pyk said:3.0 DMG suggests using a Con check at DC 12 +4 each night without sleep.
It's under Ability checks, maybe this is the same in 3.5 DMG?
Can't all gamers function on three hours per night?Felix said:8 hours is the standard, while many people can operate for a very long time on 6 hours a night, or some very few as little as 3 hours a night (my uncle Bob).
I inferred it from the other rules on the subject and the definitions of the statuses. Although I confused the status. I'd say the characters are fatigued if they get a poor night's sleep, and exhausted if they get no sleep.Camarath said:Kwiqsilver claimed that "If a character doesn't get a "good night's sleep", he is fatigued" and I was asking if he knew of an actual rule that stated that (i.e. no rest = fatigued).
I noticed that when making my Barbarian / Frenzied Berserker, so I bought a magic item that casts Lesser Restoration (at the level 1 Paladin spell to cut the cost by a factor of sixallenw said:However, note that among the effects of all forms of Restoration is "eliminates fatigue." So, as long as you're not an arcane spellcaster, you can go without sleep indefinitely, as long as you pour a Lesser Restoration potion on your cornflakes each morning.![]()
kwiqsilver said:I noticed that when making my Barbarian / Frenzied Berserker, so I bought a magic item that casts Lesser Restoration (at the level 1 Paladin spell to cut the cost by a factor of six) five times per day, which offsets my five total rage and frenzy daily uses.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.