Sleep Deprived
Sonofapreacherman said:
I originally suggested 48 hours of essentially "free" waking time (before making a Constitution check) because I'm sure almost every one of us have pulled an all nighter (being the D&D players that we are) and stayed up the next day with virtually no side-effects.
Hmmm... but for the average adventurer, they've probably been travelling all day, or spelunking in some nasty cave, and possibly engaged in a life-and-death combat or two to boot. Not getting any (or enough) sleep after such activity would most likely be felt a little more by them than by someone sitting up in a dorm room, flipping text book pages and drinking Mt. Dew all night. A good CON will help, but eventually it'll catch up to you.
And what if you're staying awake all night and you're wearing heavy armor? Staying limber or not, that's going to add to the wear-you-out factor.
Here's how I would probably rule it, plus some excessive expansion:
A character who has not gotten a full 8 hours sleep must make a CON check in the morning, with a DC equal to [number of hours of sleep missed]/2. A failed check means the character is fatigued. The DC is cumulative for hours missed over consecutive nights. A full night's sleep will reset the DC to 0. (This would essentially give anyone with a decent CON the "free" 48 hours.) On an additional failed check, a fatigued character becomes Exhausted, and Exhausted character becomes unconscious.
Wearing heavy or medium armor adds +8 to the DC, even if the character gets a full 8 hours sleep. (No longer automatic, but now a character never knows if he'll feel rested or not when sleeping like this.)
During times of relative inactivity, such as during a night-time watch, another CON check must be made to stay awake. Normally only one check is required, but a strict DM might call for such a check as often as every hour.
Conversely, a combat situation provides a fatigued or exhausted character with a rush of adrenalin, allowing another CON check at the original DC. Failure has no effect, beneficial or otherwise.
Success removes one level of tiredness: a Fatigued character no longer suffers penalties, and an Exhausted character becomes merely Fatigued. At the end of combat, the character regains the penalties he had prior to combat starting. In addition, the DC for CON checks due to lack of sleep increases by 2, including checks for combat situations.
Alchemical and natural stimulants can give a bonus to the CON check, anywhere from +1 to +5 (on a scale of chocolate to cocaine.) This bonus will remain in effect for a number of hours equal to 1d6 + stimulant bonus, after which it becomes a penalty of the same value. This penalty may be offset by additional stimulant doses (which may carry their own hazards.)
That was fun. Any other rules we can make up?
