Tony Vargas
Legend
Plenty of Thaumaturges, though.By that standard, most D&D games don't have priests or paladins either!
Plenty of Thaumaturges, though.By that standard, most D&D games don't have priests or paladins either!
I see this like any other profession. It doesn't need a class. Depending on what edition you are playing, a skill may or may not be appropriate.I mean, as a character class.
No. "Scientists" as we currently understand them, are a modern, post-Renaissance development. They don't really fit into a pseudo-Medieval setting.
I don't think there's call for it in most D&D worlds - scientists are not about adventuring, they are about finding out what makes the world operate. If "how the world operates" is not a plot element for your campaign, a scientist is apt to be very frustrated.
And how many GMs are prepared to create a game-world physics that is solid and self-consistent enough to meet scrutiny? When "it is magic" is an alternative, you never have to worry about that, but with scientists, you do.
I don't think there's call for it in most D&D worlds - scientists are not about adventuring, they are about finding out what makes the world operate. If "how the world operates" is not a plot element for your campaign, a scientist is apt to be very frustrated.