Krensky
First Post
I challenge the player to play the type of character he wants. If the PC excels in social situations or not depends on how the character is played and the choices that the player makes. There are no guarantees in my game that your PC will turn out how you want him to.
This seems rather cruel. Maybe it's because I've played with and GMed for a handful of people with almost crippling social anxiety, and another who was by nature very quiet and shy. It just seems like you'd be rubbing their noses in their problems. Why should they be forced to, essentially, play themselves in a bit of escapism?
One of the core experiences, for me and those I play with, of any RPG is the chance to step outside who and what you are to play at what you want to or could be. By forcing them to only ever be as good at in game social interactions as they are in real life ones I'd be negating that. I'd also be potentially hurting some of my friends by making them confront their anxieties in a way and at a time they do not wish to. That's a job for their therapists, mine's to give them a chance to have fun playing swashbuckling rogues, connected fixers, charming courtiers, seductive femme fatales, or whatever other sort of character they want to play.
On the flip side, in the same group I have a guy who's a very successful commissioned sales person. Six figures successful when he wants to be. I've literally seen him sell a $30 extended warranty on a $15 tape walkman without lying or pressuring the customer who walked away happy with the deal. He's convinced me to drive him 90 miles at two in the morning to pick up his car. He tends to play characters of the Cronk SMASH! variety. He likes to break things in game.
Would he, in your game, be able to charm and sweet talk his way past anything even though, on his sheet, Cronk has a CHA of 6 and no ranks in any social skill?