I hope you take everything I say as civilly as possible. I know tone is hard to get across in text.
Honestly JamesonCourage, on this point I do think it makes for a better game, period. Just because I think X is better doesn't mean that I think Y is bad. Y could be good, but, X is still better.
Well, if that's your statement, then it's understandable while so many people are so defensive. Saying "you could be having more fun than you are" is nice and all, but saying "you're not playing the game as well as you can" is pretty close to that statement. That's understandably inflammatory, and I'd personally recommend against it, as it contributes very little to a discussion, and greatly to an argument. Just my views.
The DM interrupting the game to force his views of what is plausible on the group breaks immersion for the group. Again, IMO, of course. And, that's what the DM is doing here. The DM is taking away the PC's success, not because the PC did something wrong, or failed, but because the DM (and in this case, ONLY the DM) cannot see how the PC could succeed.
This is what makes it seem like you should be saying "in my group" to me. The statement of "breaks immersion for the group" is going to vary
wildly from group to group. I dislike minis, as they break immersion for me. Lanefan likes them (I think), as they assist him in feeling immersed.
That you're extending your personal experience to accompany what makes a better game for others is problematic to civil discussion in my mind. You
can have a discussion, yes, but it will cause more problems than the statement contributes.
To me, this is far more damaging to immersion than simply letting the PC's success stand or, better yet, working with the PC's success. The PC succeeded and the player knows that he did (at least he would normally). Don't take that away. Work with it.
If that's your preference, that's cool. Play what you like
Like I said, is the superior bluffable? Is it actually possible to succeed? I think most people wouldn't have a problem with the superior having a higher DC than the mook, that's perfectly reasonable. But, is it actually possible? Or does the superior NPC now have Rules Immunity?
It seems like you're looking to argue this, still, not discuss it. I could be wrong, but that's how this is coming across. This has been answered in my post. The superior might believe you, but it doesn't mean he'll act on it. I've convinced people to believe things that are outlandish, but they still will not ditch work to deal with it. The Risk vs. Reward prevents them from doing so. They might believe me, but the relatively little payoff compared to the risk involved is not worth it.
Again, people seem to house rule this. This seems apparent from this very thread. That there's a house rule to deal with a specific group's play style should in no way be surprising, nor controversial.
Why have the players roll the dice if you're already determined the outcome? If the NPC is Rules Immune, why did you have the players roll to see if they could succeed? At least in combat, if the PC cannot hurt the bad guy, because of some immunity for example, that single failure is not the end of things. But, D&D's skill system is very binary. Either you succeed or you don't. If you have an automatic failure, the player is now stuck in a hole without any means of getting out of that hole.
This isn't a railroad. You portraying it as such does not make it so. You repeatedly attempting to paint the side who you think could be playing a "better game" in a poor light is not constructive. If you have a specific problem, I have no problem going more in-depth on it. If you want to argue, I'll have to withdraw, and continue to discuss this with those who wish to do so.
After all, if the NPC is Rules Immune to bluff, what else is he Rules Immune to?
I'm going to take this as a "the game world is losing consistency" rather than in any offensive manner. As I wrote upthread, my reaction when playing is "that's odd. Things don't normally work that way... [investigates in-game]"
This method is completely valid. The investigation might reveal why something didn't work. "Oh, he didn't believe me because the actual diplomats (who we were claiming to be) had already arrived, about twenty minutes before we arrived, who the king greeted (and knows) personally." The roll was still allowed because the players don't know what's up. It has basically zero chance of success, because the guards saw the king's interactions. The player thinks "Not only is my bluff believable, as they're expecting diplomats that fit our descriptions, but I rolled a 34, you'd think that'd be good enough!" Investigation in-game reveals why this didn't work out.
Nobody on the other side of your argument has said it's arbitrarily being stopped to foil the players. They're saying certain things cannot be made to sound true. No matter how good you are at lying, you cannot convince me that I cannot think. Just the fact that I can process your statement makes it wrong.
Certain things fail because of pure absurdity. Certain things fail because of in-game issues that players are unaware of. The fact that you and your group and probably many others prefer your play style does not mean that others are playing a worse game by not adopting it. Such a statement is obviously insulting.
I think this approach of the DM determining plausiblity makes for bad games for two reasons: (and mind you, these are just my beliefs)
Awesome, I'd love to hear these. This statement looks much more like a discussion than an argument.
1. It makes the DM too visible. It's not that I failed, but rather I failed because the DM said so. Every decision point I make from that point forward has to be viewed through the lens of what will my DM think is plausible in addition to any other criteria. The DM becomes too intrusive here. I believe a lighter touch makes for a better game.
That makes sense. I think my solution also fixes that (in-game investigation), but if this is what you prefer, then play what you like
2. It shows too much distrust for the players. The player is honestly attempting to try something in the game. The player is not being a jerk, not trying to abuse the system, not trying to gain an unfair advantage, but actually trying to engage the game in a manner that isn't just killing everything in sight. That should be rewarded, not shut down. I believe that if you trust that your players will bring a good game to the table, then they will. I do not believe that the DM has to be Nanny and make sure that the players are "playing the game right". If the player thinks X is reasonable, and no one else at the table is objecting, let it slide even if you might not think it's all that reasonable. Success is much, much more fun than having a success blocked.
See, I don't distrust my players. It seems like you think I do, since I don't play the style you prefer. If that's the basis for your second point, you can see how I'd disagree with it.
I hope you take everything I say as civilly as possible. I know tone is hard to get across in text. As always, play what you like
