Eccles said:Wat's most worrying to me is that the rules state pretty clearly that the DC to tumble past a 1st level wizard (which should be pretty easy) is exactly the same as the DC to tumble past Llolth.
Which is worrying.
That is true. There are many things about this game that don't simulate reality well at all.
Suffice it to say that an opposed roll would add an element of reality to Tumble. With that being said Lolth most likely will have other ways of dealing with an idiot who tumbles past her either to attack or run away.
My experience is that tumbling lets weaker combat characters with far fewer feats than a fighter and lower AC's than most fighter-types make it past opponents that could seriously injure them even with one AOO. I think it is one of those rules that is balanced so those who have it have fun using it rather than a serious attempt to simulate real tumbling. It's cinematic.
Heck, I recently through out my evasion movement house rule because it didn't make the game any better or more enjoyable. Just one more hassle for the DM. An opposed roll for tumble would just make the skill ridiculously hard or ridiculously easy.