Heard of Grapple and Trip?Pax said:
Oh, yes, that works EVER so well with -- for example -- Large and In Charge ... which only triggers on an AoO. And even with the readied attack, the rogue gets past the front lines.
Heard of Grapple and Trip?Pax said:
Oh, yes, that works EVER so well with -- for example -- Large and In Charge ... which only triggers on an AoO. And even with the readied attack, the rogue gets past the front lines.
heggland said:Heard of Grapple and Trip?
Pax said:IME, the rogue didn't face as many attacks as the fighter did, primarily because he tumbled to flank ... and killed said enemy, usually before it could even swing atthe rogue!
Pax said:Oh, yes, that works EVER so well with -- for example -- Large and In Charge ... which only triggers on an AoO. And even with the readied attack, the rogue gets past the front lines.
Possibly making a single attack on, oh, say ... the wizard ... !
Is this the stupidest rogue in the entire universe? Fine, he tumbles past the big guys and sticks the wizard for 1d6+5 damage or so (no SA because there's no one else there to flank).
Hypersmurf said:... or 7d6+5 if the rogue has initiative and the wizard's still flat-footed.
The fighters - as AoO Monkeys - all have Combat Reflexes, so being flat-footed shouldn't prevent them using all their super AoO/Reach/Movement Check/LaiC/Spiked Chain madness... but Tumble shuts them down completely.
Isn't that one way of getting around the tumble problem? So would a Deeper Darkness (or whatever they call it in 3.5) suffice to thwart Tumble?Pax:
...I'd simply disallow the check at all.
If these guys are just low level mooks, then who cares if the rogue tumbles past them? If they are an elite guard who doesn't let people past them, then have them ready actions: isn't that what they'd be trained to do?Pax:
No, just to the other side of 2-3 enemies standing abreast in a hallway.
And God forbid the wizard ever got attacked in melee.Pax:
Possibly making a single attack on, oh, say ... the wizard ... !
But this is about Tumble, not SA. Like Pax said:Hyp:
... or 7d6+5 if the rogue has initiative and the wizard's still flat-footed.
So please completely disregard any refrences to SA. That's not the issue.The issue here, is tumble. Not Sneak Attack. Not anything else, except tumble.
Isn't that one way of getting around the tumble problem? So would a Deeper Darkness (or whatever they call it in 3.5) suffice to thwart Tumble?
If they are an elite guard who doesn't let people past them, then have them ready actions: isn't that what they'd be trained to do?
But this is about Tumble, not SA.
Felix said:Isn't that one way of getting around the tumble problem? So would a Deeper Darkness (or whatever they call it in 3.5) suffice to thwart Tumble?
If these guys are just low level mooks, then who cares if the rogue tumbles past them?
If they are an elite guard who doesn't let people past them, then have them ready actions: isn't that what they'd be trained to do?
And God forbid the wizard ever got attacked in melee.
One last thing: to attack the wizard even once and catch him flat footed (unless the rogue is the only one aware of the enemy, and acts alone in the suprise round), the rogue would have to be 15 feet (for medium size) and 10 feet (for small) from the wizard.
Any more movement and the PC would be making a double move,
As we were saying: The BARD tumbles past the front line mooks and next to the wizard, who hasn't gone yet. I'm dying to hear what happens next, and how it breaks the game.
Pax said:Who said they were low-level mooks? What if the scenario is "These [insert multiple fearsome creatures here] are guarding the way forward, and you have 2 minutes to get past them and pull that lever, or [insert very bad consequences here]". The Rogue says "Oh, no sweat ... [rolling of dice] I slip past them all and pull the lever. Big deal."
If the wizard -- or, to add other possible, you can substitute with other "hide in the back row" characetrs like the damsel-in-distress / kids the BBEG wants to eat / other nonmelee type" -- is going to suffer amelee attack, it had damned well better take something more than an impossible-to-fail-after-level-10 skill check.