Danceofmasks
First Post
Yes well, even all those 'stronger than they should be' feats considered, I reckon Fighters have higher defenses and higher damage output in heroic.
Fighters are awesome multi-target attackers, and their marking mechanic supports it.
Come and Get It is teh win. Rain of Steel is teh win. Sweeping Blow is teh win.
Those can all be done on the same round.
Fighters have higher hitrolls (and I don't just mean weapon talent, they wear heavy armour so they can afford to max strength)
Passing Attack is nice.
Tempest Dance is funky, Stop Thrust is awesome.
But the argument is irrelevant.
In order to see which build is "better," you gotta run scenarios.
Multiple tests with same encounters, mostly-same party except for teh defender (and maybe a few things switched around in the party for synergy's sake).
Fighters are awesome multi-target attackers, and their marking mechanic supports it.
Come and Get It is teh win. Rain of Steel is teh win. Sweeping Blow is teh win.
Those can all be done on the same round.
Fighters have higher hitrolls (and I don't just mean weapon talent, they wear heavy armour so they can afford to max strength)
Passing Attack is nice.
Tempest Dance is funky, Stop Thrust is awesome.
But the argument is irrelevant.
In order to see which build is "better," you gotta run scenarios.
Multiple tests with same encounters, mostly-same party except for teh defender (and maybe a few things switched around in the party for synergy's sake).