Are warriors & rogues required at high level?

reapersaurus said:
I'd really look into why Rogue is showing so low in your rating system, Upper Krust....

skills are not an after-thought in 3E. Skills are arguably more powerful, and dominant than combat - they are what make combats not happen, what set up combat advantageously for your side, what save your life by not getting seen or getting the trap sprung, etc.

And any time a system ranks the BARD 8th.. you know there's something wrong there. ;)
They're dead last, by far.

Actually, the usefulness of skills is heavily campaign dependent. In some campaigns, they are extremely useful. In others, they are fluff.

There are skills that are powerful: tumble, concentration for any spellcaster, spellcraft for a wizard. After that, you are heavily into campaign dependent.
 

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DM dependant is another word. If your DM decides to have the sorcerer with fly and invis do everything that the rogue with MoSi +25 and Hide +25 can't do... Then you're in a "bard is bad" campaign
 

I do prefer the new rating, but I still question a Druid comming in 2nd. I suppose this may be a very subjective thing on my part due to a lack of wilderness adventuring, but I've yet to see a druid be up in the realm of the other casters. From my experience I would put them below wizards and sorcs. They have some severe limitations, and honestly many of their special abilities don't keep up at hight levels. If a druid wildshapes and brings his animal companion into high level combat, he's not very survivable. He has to stick to casting, but I don't see his spells being quite as effective and the other casters if he's not in the right circumstances. Mind you, this could be my limited experience with high level druids.

buzzard
 


Thanee said:
Suicide doesn't count! ;) :D



You know... sometimes you wish you had rogue skills!



There you see how useless those Monks are!!! :p

Bye
Thanee

Interestingly the same player Matt/Tallarn played both the Shield-other Clerics, and the same player Jamz played the two unfortunate Sorcerers. He was a bit resentful of his friends the two Monk players. The Monks persuaded him to go with them and walk right into the courtyard of the castle of their enemies, the Thrinians, and demand a reward for killing some gnolls who'd been besieging the castle. Then when things turned ugly they bolted and escaped with their Amazing Monk Movement, leaving him to be captured. The Monks later led a hobgoblin horde against the castle and tried to storm it, which failed miserably - Jamz's PC was executed, the hobgoblins were massacred beneath the walls. The Monks meanwhile sneaked around the castle walls killing various defenders. While objectively the Monks may have _seemed_ useless, they did survive & their players seemed to enjoy it well enough! :D
 

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