• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Are we sick of Dwarves Yet?

Are we sick of dwarves yet?

  • No way, I like it short and hairy

    Votes: 86 67.7%
  • Kinda, but dwarves still have their part to play

    Votes: 28 22.0%
  • Yes, I've had my fill of these grit-suckers

    Votes: 13 10.2%

I love dwarves. Their culture, social structure, mindset, and practicality scream "cool". Granted, the scottish accent can get really obnoxious when overdone, but most folks I play with don't do it. I like what 3E/3.5 has done for dwarves- IME they are not overpowered at all, and their bonuses only kick in in specific situations (giant AC bonus, bonus vs goblinoids, etc). Compared to the 3.5 elf, whose bonuses and resistances ALWAYS work (free sword and bow prof for ALL elves? Thats nuts). Dwarves also aren't portrayed as perfect, beautiful, ideal beings in EVERY damn printed fantasy novel/campaign, which gets old in a big hurry with elves.

That said, I don't allow dwarf, elf, gnome, half-elf, half-orc, or halfling characters in my homebrew. Its a human-centric world, and allowing those races, which I have given alien mindsets and motivations, would de-mystify them. But in the games I've played in since 3E/3.5 came out, the dwarves have never been problemlatic for balance issues, while the elves always have. Its better now than it was in 2E, but at least now the other races are on more equal footing with elves.
 

log in or register to remove this ad

Actually, I voted "sick." Here's why. I'm sick and tired of them being used in a stereotyical way. But hey, we all deal with it in different ways. At least Urban Arcana provides a different spin on everything. Where else do you meet a dwarf with over sized shorts hanging down with the rim of his boxers showing. And has an ear-ring that says: I'm bad to the bone!?

Actually, I kind of like Shadowrun's take, though. All the pictures are like romancing the punk youth culture of the Eighties. :D
 

Lets look at the number of products that come up when you put each race's name into the search engine at RPGNow

Gnomes: 15
Halflings: 19
Dwarves: 58
Elves: 219
 

they may end up being 3.x's elf but I don't hate them yet. stat wise easily the best race in the core, but so far what I've read there cool factor has stayed aorund the sterotypical focus, fighting, weapon/armor sniths and mining. Which is ok. I haven't read races of stone yet, but if they say dwarves are the coolest dancers and artists(outside of sotne and metal), and wow they kick but with magic I'll hate them.

I'm dreading when the elf books comes out and they go back to CBOE and have them frickin the best metal workers in the universe, best sneaks, best wizards, best fighters, best druids, best priests etc.
 

Vanuslux said:
Lets look at the number of products that come up when you put each race's name into the search engine at RPGNow

Gnomes: 15
Halflings: 19
Dwarves: 58
Elves: 219
Good grief! :eek:

Yeah, I'd say that elves are just a tad overexposed.
 

Sick of dwarves? Never! I love 'em. Yes, they do have nice abilities, a lot of prestige classes and a stereotypical culture... but they're just more interesting that that of elves. Besides, they carry axes and drink a lot. What's not to like about that?

Demiurge out.
 

Just two so far...

Are you ready for this... since I started playing about 4 years ago, I have only every been with 2 Dwarf PC's in a game. I just can not figure out why no one in our group has ever really played them. The 2 in Dwarfs in the game both didn't last long (players dropped out of the game) and no one ever tries them anymore.
 

Dwarves- Lets just say my new campaign they are the "bad guys". With a strange hybrid Spelljammer/Firefly game my players and myself cooked up; the Dawrves are the evil Alliance that has unified the known galaxy. They like to take over planets and strip mine them and clear cut the whole darn thing. With the help of there ORC allies they have done a good job of it. We love dwarves now.
 

I think dwarves have the potential to be far more interesting than, for example, either elves or halflings (the latter, about whom I ought to start one of these threads, have never interested me either when they were hobbits or when they became demi-elves).

Dwarven clan structure is an easy hook on which to hang your design of their culture and politics for your own world, and their heavy focus on crafting makes the economic angle of dwarven nations and communities a lot easier to comprehend - especially when compared to elves, for whom trade and industry seem incongruous.

That's how I look at dwarves as a future DM designing my own setting. As a player, I tend to prefer human characters, but again I can easily envision a dwarven character as unique and interesting in his own right, whether played against type or not. Out of the standard races in the Player's Handbook I would be personally more likely to play a dwarf than any other, after human.

That said, dwarves have almost as many cliches surrounding them as elves do - the whole Scottish accent thing, for one, is getting more tired every year. I think it's the standard presentation that tends to get boring with nearly all races; Scottish dwarves, flighty woodland-dwelling elves, rebellious good drow searching for acceptance in the surface world while kicking ass with two scimitars, these are all things which do not have to be used in conjunction with the bare elements of the race itself.

A subterranean existence, a penchant for working metal and stone, a strong loyalty to one's extended family, a hardy frame - these are the essential elements of a dwarf. If you're tired of seeing dour, Scots-accented dwarves, there are alternatives.

Dwarves have a Charisma penalty - but perhaps that's not because they are dour creatures, but simply because they have a reserve born of an alien mindset. When a dwarf looks at the lives of the surface-dwellers around him, he may be unable to comprehend how they could live without a connection to their ancestors and their living kin such as dwarves enjoy.

Perhaps dwarves live underground not because they dislike the open air but because their ancestors have always lived there - perhaps some trace of their ancestors' spirits lingers in the rock of their great underground cities, and it's that ever-present connection which keeps dwarves rooted underground. You could borrow from the historical Chinese traditions of ancestor reverence - perhaps dwarves believe that one must remain in the place where one's family has always lived to tend their graves and honour their spirits.

Dwarven metalwork and stonecarving need not be Cyclopean in stature - while the sort of delicate, airy construction that D&D traditionally associates with elves might not be appropriate, perhaps dwarven art and architecture is always covered with representations of the natural world outside.

It could even provide an adventuring hook for a dwarven PC - the reason one leaves one home and travels far and wide is to bring back impressions and images of the wider scope beyond the mountains. Each adventuring dwarf could be on some kind of artistic pilgrimage of inspiration, eventually (after decades) bringing back what they've seen and experienced to spend their twilight years decorating their cities and trade goods with all the wondrous sights of the lands beyond their own.

Give it a twist, is all.
 

I voted "kinda", basically for the same reason I voted "kinda" in the Elf version of this thread, and that is subraces.

Like I said there- come up with a couple of core subraces then have templates that are setting specific, if needed.

I, too, have noted a dearth of people actually playing dwarves. Personally, I have played many, but several of the gamers of my acqaintence wouldn't play a dwarf if you paid them.

Personally, I don't understand it. The cultural writeups are just as cool as those done for elves, they are equally epic and archetypal...

Oh, I get it! Nobody wants to be short and (effectively) overweight, even in an RPG!
 

Into the Woods

Remove ads

Top