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Are we sick of Dwarves Yet?

Are we sick of dwarves yet?

  • No way, I like it short and hairy

    Votes: 86 67.7%
  • Kinda, but dwarves still have their part to play

    Votes: 28 22.0%
  • Yes, I've had my fill of these grit-suckers

    Votes: 13 10.2%

Like many other races, I am a bit tired of the same old treatment (i.e. dwarves living underground/expert craftsmen/heavy drinkers/fight with axes). I don't mind the living underground part so much, although I do want to see a more logical explanation for the extra effort required to do all that excavating. What I do dislike is having a race where every member is an expert at, say, metalcraft. I'd like to see some good ol' dwarf farmers or something.

And I hate the typical Scottish accents (nothing against those of Scottish descent, just the dwarven stereotype)! Someone on these forums said he gave them Russian accents, which I thought was cool. German would probably be a bit more appropriate (thats where they came from after all).
 

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Bugger that.

They're the militant little bastiches of the fantasy world, like Klingons or Prussians (according to Napoleon, the latter were 'hatched from a cannonball').

I'll start liking elves when they paint themselves blue and start toting about handguns. (er, Shadowrun excluded)
 


There's actually no reason why dwarves couldn't live on the surface, based on their stats. Unlike, say, orcs and drow, they suffer no ill effects for doing it. They just know the underground well. I have no problem with the idea of dwarf realms stretching from the deeps all the way into the surface, and of dwarf farmers for that matter.
 

Agamemnon said:
There's actually no reason why dwarves couldn't live on the surface, based on their stats. Unlike, say, orcs and drow, they suffer no ill effects for doing it. They just know the underground well. I have no problem with the idea of dwarf realms stretching from the deeps all the way into the surface, and of dwarf farmers for that matter.
I posted this in the rules forum a few days ago, but I think it could answer a few questions here as well. This passage comes from the old 2e AD&D suppliment The Complete Book of Dwarves.

Dwarves' Diet

Dwarves enjoy a wide variety of food, with a preference for meat. Hill, mountain, and sundered dwarves keep cattle, goats, sheep, pigs, and fowl. These animals are grazed above ground on upland meadows or plateaus. Sundered dwarves keep their livestock close to home, hill and mountain dwarves allow their stock to roam.

In high ranges, mountain dwarves keep animals more suited to subterranean existence: giant lizards and beetles. Deep dwarves and duergar also keep lizards and beetles, and these are selectively bred for cooking. Gully dwarves eat anything they can scavenge and rarely breed or maintain any animals for food. The few gullys who have tried were so wretched at it their animals sickened and died.

Although meat is a staple of their diet, large quantities of grains are also consumed. When possible wheat, rye and barley are grown close to the stronghold. They are harvested and kept in underground granaries. Many who live close to humans or halflings buy large quantities of grain to supplement their own production.

Dwarves who live in the deep earth substitute various types of fungi for grains. Like the giant lizards and beetles, many of these fungi have been carefully bred to produce a wide variety of flavors to excite the palate. Most are very careful about the kinds of fungi they eat, but gully dwarves will eat anything. As a result, many gully dwarves suffer from indigestion and bowel disorders.

Dwarven cooking also makes use of vegetables for flavor and variety. They do not eat spicy or heavily seasoned food, and consequently dwarven cooking tastes bland to humans and elves, but the food is wholesome, consisting of thick stews served on broad slices of bread. While they are not voracious eaters like halflings, few humans or elves can eat as much as a dwarf in a single meal.​

So, if you go by this description, then dwarf farmers do exist; raising cattle and growing crops in the lands outside of the stronghold.
 

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