MoogleEmpMog
First Post
I wouldn't mind seeing skills decoupled from a character's combat role. Actually, that would be pretty spiffy.
If starting from scratch, I would also be inclined to pare combat roles down to:
Ally Status Changer
Damage Dealer
Damage Soaker
Enemy Status Changer
Probably with ten classes (one 'pure' version of each role, and multiclass combinations of each).
Decoupling the skill system from the classes' combat role actually solves the last problem I had with this idea.
If starting from scratch, I would also be inclined to pare combat roles down to:
Ally Status Changer
Damage Dealer
Damage Soaker
Enemy Status Changer
Probably with ten classes (one 'pure' version of each role, and multiclass combinations of each).
Decoupling the skill system from the classes' combat role actually solves the last problem I had with this idea.
