Ry
Explorer
Alnag said:Well... and aren't they... actually... archetypes.
Yeah, I shouldn't have said archetypes.
The mechanics as they are need the skill-guy, because the were made with the skill guy in mind. But with some tweeking, you probably don't need him.
D&D, definitely, but I'm thinking that you could do really great d20 games with 3 classes; one for light fighter, one for casting, one for heavy fighter (all of which get say 6 + INT skill points / level)
There's the point being made that we should be able to take it a step further and make it 1 class, and do the rest with feats and skill selection. I just keep not seeing the skill-and-feat system that I'm looking for for that (although Warlock + Psychic handbook is close).