Undrave
Legend
Another issue is that it often feels like the designers have a Wizard bias.I couldn't quite figure out how to put into words, but here goes. I think wizards are both overestimated while still being arguably the most powerful class in the game. White room discussion does often ignores hurdles that wizards have to face in game (having/prepping the right spells, figuring out which spells will be most effective in certain situations, legendary resistance/successful saving throws), but the arguments are technically right that a perfectly played wizard could do everything that is being argued. I'm sure after 9 pages this has probably already been mentioned to be fair.
We've been told that the lead designer for 4e had to FIGHT his team to not make the Wizard overpowered! The 5e Wizard had EIGHT subclasses in the PHB (even though most of them could have been collapsed into a single subclass), the Spell section is HUGE and the Wizard gets the lionshare of that section of the book, geting more exclusive spells than any of class, in fact, more than the Paladin, Ranger and Bard COMBINED... meanwhile the Sorcerer has ZERO exclusive spells. (that is, out of the data of the PHB1). Spells are continuously added through the various books, but it took until Tasha to see a new Fighting Style? Or a good selection of feats?
And the Wizard fans often seem very vocal and will actively send feedback to WOTC and get listened to (see the uproar over the Sorcerer getting just a FRACTION of the Wizard's flexibility!).
It's hard to look at that and not feel like the Wizard is the Golden Boy class, rght? I think that feeling feed into that overestimation you mentionned.
All that for a class who's entire flavor text can be reduced to 'Is a nerd, has a book with extra spells in it."