Okay. 20th level then.Pick one. Resource numbers change with every level.
Half the problem is that a superiority dice has less than the power of a 1st level spell.Yeah. The fighter just has too many things to do in combat. I mean a 3rd level Battle Master with 2 short rests has 3 action surges and and 12 superiority dice to use his 4 different maneuvers with. 15 things to spread over 8 encounters compared to the 3rd level wizard with his 4 1st level spells and 2 2nd level spells, plus another 1st level spell from his magic recovery ability. The fighter gets more than double. The fiend!
Not sure who you're talking about. I've played martial characters up to level 20. Occasionally the wizard did cool things, my character kicked butt all day long. Being different, having a different role doesn't make them better.OP is fully related to class power. Some are just answering NO justifying that not everyone bases the character they want to play upon the power of the class. Can't understand how it contributes to the discussion.
Cantrips and smites can make up a lot of that ground.The ability to get from another class without losing much that is versatility a property of the class contributes to that (being a caster). A martial type cannot sensibly take 3 levels of fighter and 4 levels of paladin and 3 levels of monk without nerfing himself out of extra attacks.
That is nonsense, and if I have a party with 4 faces and no healers that just means the "face" challenges are going to be easier and the challanges that require healing are going to be more difficult, but in a good game many challenges have more than one way through themBecause for a lot of roles, there is only room for 1 PC to perform the role.
For example,outside of an intrigue game there will only be enough Face challenges for one person to feel like the Face. There will be times when the chosen Face isn't optimal (Druid/ranger talking to animal/plants, dwarf talking to dwarf, only John speaks Celestial etc.). But the players wanted to play a face and..
Harsh Truth
untill the campaign is built around the social or exploration pillars, there typically is one enough room for 1 PC to do Role and feel like they are playing it. Some of the can do 2 (ie Wilderness Explorer and Dungeon Explorer)
D&D isn't Fate or Exalted. The noncombat roles are narrow and shallow. Heck the DMG and PHB don't even really have modules and variant for them.
D&D typically can't run 2 Faces or 3 Sages or 4 Explorers.
Sure.Okay. 20th level then.
Not quoting because it was said by some.Your answer, differently, shows your opinion regarding the concept of better, which implies a discussion of power, which in turn is related to the OP.Not sure who you're talking about. I've played martial characters up to level 20. Occasionally the wizard did cool things, my character kicked butt all day long. Being different, having a different role doesn't make them better.
My concept of relative value is simple. Do people have fun playing the class and do they want to play it again. In addition, do they contribute to the success of the entire team.Not quoting because it was said by some.Your answer, differently, shows your opinion regarding the concept of better, which implies a discussion of power, which in turn is related to the OP.
But I'll disagree, my concept of better in this context is different. My concept is that if class A is able to overcome all challenges class B is able to, and A is able to overcome other challenges class B don't, than A>B. IMO, and for some who answered before, wizards are able to overcome all challenges other classes are able to, sometimes in other's niche, being better (worst case), sometimes by similar abilities. My answer is tied to the my premise that when playing, part of my fun is roleplaying a character who achieves something, not the one who is always overshadowed. Of course I can play a martial, forget about it and be happy, but that's not the discussion proposed by the OP.
Only if they have a lower dexterity, and not all theives tools checks are dexterity, a lot of traps in particular are intelligence.Which makes most them subpar rogues due to a lower dex bonus. Besides, you can recheck picking locks, so unless the party is being chased, the rogue doesn't even have to roll. He's going to succeed eventually. And if the party IS being chased, you want the rogue who has the best bonus to be trying to pick it, not someone with a lower bonus or the wizard who is going to bring yet more creatures down on the group with knock.
I don't recall it being illegal to kill monsters. If you're talking about humans, elves and such, yes, killing them could get you arrested or turned into fugitives.
You do understand the difference between mind rape and an attempt to talk someone into something, right? Advantage is not the distinction.
IF you get a roll. Friends does not guarantee one. If the outcome of the attempt to intimidate is not in doubt, your spell isn't going to help.
But does not guarantee rolls. If the outcome is not in doubt, there is no ability check. How does the DM determine that, he looks at what the spell does. It makes the target regard the caster as a friendly acquaintance. Therefore, anything a friendly acquaintance absolutely would not do for the caster is not going to get a roll. If it's possible that a friendly acquaintance would do what is asked, say delivering a letter to the innkeeper, you get advantage on that roll.
And if you lie to him he is going to realize you lied to him. He realizes, he comes to talk to you about it and you charm him again.That's objectively false. Charm let's the victim, and it is a victim, know that it has been charmed. A 20 charisma and expertise is not mind rape, so it will not have the same effect with failure. Charm is objectively worse to use than a 20 charisma and expertise.
Yes, I said that earlier. But only sight. Not the other ways to detect an invisible creature, like hearing
In a well lit empty room, yes.
Darkvision? A creature relying on that has almost no chance of seeing that rogue. That creature has disadvantage
If the wizard is relying on feats, other classes, other party members, items, etc., then it is not wizard superiority.
I agree on that, a Wizard can not be a good healer, not even with feats.Most do, and even healing word > than wizard at being a healer.
Without going to feats
If the DM isn't making mind rape illegal, he's making charm more powerful and useful than it is supposed to be. It's a 1st level spell for God's sake. It's supposed to be on par with Magic Missile.
Sure, but if you are not building for combat then getting hit does not matter a lot.Great. A low int = lots more saves for monsters and the wizard loses what "domination" he might have had. Low dex or con = squishy wizard that gets hit a lot.
That you have to put in unobscured is telling. But then I conceded that a rogue in a brightly lit empty room is worse than an invisible wizard. Corner cases don't counter what I am saying.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.