Kai Lord said:
The entire thread is for people to share their degrees of like/dislike for the change. The poll itself was intended to see the percentages of people who find the revision positive or negative.
Kai Lord said:
If one of your players rolled four natural 20's in a row, would you say, "actually that last one doesn't count, can't have these things becoming routine now..."
Xeriar said:
I might check the randomness of the die. Honestly, if you crit nearly half the time because of one feat and a +1 magical ability, it does take from it.
Either it should require more feats, or more magical abilities - but I think the 18-20 threat range is too large anyway.
Do you feel the revision took care of the problem or was more "a step in the right direction?" Do you think threatening a crit on a 15 or higher at 8th level or above is too often? If not, then don't you think simply changing the Falchion, Scimitar, Rapier, and Kukri to 19-20/x2 would have made more sense? There are 61 weapons in the PHB. Four of them have crit ranges of 18-20. Why overcompensate for the other 57? It just seems if four weapons are broken, you fix the four weapons and leave the rest alone.Baraendur said:Actually Kai Lord, I do see your point, and in your game, it may not be a necessary change. I do feel that it is best for overall game balance in general however, due to the points I discussed above.
I wonder why that is.Baraendur said:By the way, the point about the evil NPCs is an absolutely valid one. However, I often get the feeling that evil (or actually opposing) NPCs are underutilized based on a lot of the comments I see on a routine basis.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.