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D&D 5E Are you happy with D&D Next so far?

Are you happy with D&D Next so far?

  • Yes.

    Votes: 110 50.0%
  • No.

    Votes: 50 22.7%
  • Need more material before a more accurate opinion can be given.

    Votes: 60 27.3%

My favourite edition has been 3.0.

For my personal tastes, if you pick supplements carefully 3.0 has only one flaw: it's still too complicated to both prepare and run.

5e playtest rules totally feel like D&D to me, look a lot like 3ed, and are significantly easier. Plus, it's been promised that modularity will mean you can easily add some complication to a specific area if you want.

So overall, yes, I'm happy so far.
 

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I like it. I'm actually surprised by how much I like it.

But...

A huge amount is going to depend on where they go with the rest of the system. Much of what I like about the playtest is how light and breezy the game feels. It says what it needs to say, no more, and it doesn't get bogged down in hundreds of rules, exceptions, or options.

If the full version of the game maintains that general lightness, then I think we have a winner - the game that I will finally move away from 3.5e to adopt. But if they proceed to bulk it up with a huge amount of extra 'stuff', then I'm just not interested. I'm pretty sure that if they go with the traditional 3-book model, and thus produce another near-1,000 page monstrosity, then I'm just not interested - I may steal a few bits and pieces for my house-rules, but that's it.
 

Nobody plays D&D for the core mechanics.

People play D&D for the wealth of material -- adventures, monsters, magic items, adventures, spells, classes, adventures, settings, feats, and adventures.
As perhaps a lone counter-example - I switched from GMing Rolemaster to GMing 4e because of the core mechanics.

When I GMed RM, I converted what I needed to out of that wealth of D&D material. And now that I GM 4e, I do the same.
 

So far? Yes.

Need to see more to commit.

That, I think, is the key.

The journey of a thousand miles starts with a single step.
 

All we've seen so far are the core mechanics.

Nobody plays D&D for the core mechanics.
Wrong!

I run campaigns in homebrew settings with either generic or homebrew monsters. And when possible I really like to limit the material to PHB and MM1.

True, I eventually abandoned 3rd Edition to search for something with better rules, but the only thing I found was Dragon Age RPG. But now D&D 5th Edition looks even more like what I want from the rules.
 


I am quite pleased.

What is out is better then what was hinted at in the early Legend and Lore columns, and what they are promising looks even better.

I think the whole taking feedback seriously thing is working out for them.
 

So far I'm liking it, and I'm hanging at cautiously optimistic right about now. I don't want to get too far ahead of myself until more play test materials come out. But overall I think we are headed in a good direction.
 

My group is happily playtesting - 13th Age. 5E looks promising, but there is nothing yet that made me want to switch. Advantage is a start, but not enough.
Maybe if they come up with something that matches the mad genius of icons, the unique feature, and engagement rules.

Now, there are a few things that neither does well. My beloved psionic cat PC only works in 3E. And I have yet to see a system that can rival the awesome that are 4E Paladins, Rangers, or Swordmages.
 


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