Are you "kobolded" out?

Kaodi

Hero
True, but with the flatter power curve, and considering that the books state that a " difficult " encounter is at least 2 levels above the PCs, I do not think it would really be that horrendous to have them fight a good number of level 2 monsters.

Besides, we should probably be making our own monsters as well. The contents of the Monster Manual are kind of a taste of what can be done, and are by no means expansive.
 

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Propagandroid

First Post
Actually I think that one of the biggest missed opportunities with 4e was the lack of a brand new monster progression. They could have put goblins, kobolds, etc. in the MM2 and given us a new take on the typical kobolds/goblins>hobgoblins/orcs>lizardfolk/gnolls>giants...

It would have taken balls, but no more than what else they've done.
 

Doug McCrae

Legend
Kobolds have been kind of overused, true. I was going to avoid them for my first 4e game but then I realised my players haven't played Kobold Hall, Scalegloom Hall or Keep on the Shadowfell, afaik, so it's okay.

I have goblins finding a way to control rats with a ritual and menacing the townsfolk as an alternative, also a (hopefully non-lethal) barroom brawl vs human rabble, halflings etc.
 

the Jester

Legend
Kaodi said:
Besides, we should probably be making our own monsters as well. The contents of the Monster Manual are kind of a taste of what can be done, and are by no means expansive.

Yeah, I've already started converting some "campaign favorites" into 4e stats. :) I'm gonna write up some low-level ones to increase the "palette" available for me to use.

And man, writing up new monsters is easy in 4e!

Edit: Not to mention how easy it is to move monsters up or down a level or two... easy, quick & easy!
 

Kaodi

Hero
Well, some things about the rules/guidelines for monster creation did not seem quite clear to me. But, I imagine that given time it will prove to be relatively easy. Making up good powers kind of concerns me.
 

the Jester

Legend
Kaodi said:
Well, some things about the rules/guidelines for monster creation did not seem quite clear to me. But, I imagine that given time it will prove to be relatively easy. Making up good powers kind of concerns me.

Try it a couple times and see. :) I think that you can get a good sense of whether a power is ridiculous or not pretty easily just by giving it a moment's thought. But for the most part, damage is the key issue. Everything else comes down to tactics.
 


Kaodi said:
Right now my mood is that I would kind of like to run a campaign where the enemies encountered by the players are predominantly dragonborn, dwarves, eladrin, elves, half-elves, halflings, humans and tieflings.

If only you would free yourselves from the shackles of " evil " humanoids, you would see that there between those races, there are seven level 1 and 2 monsters in the Monster Manual ripe for massacre. :D
A "Points of Darkness" campaigns - Humanity, Elves and Dwarves control most of the world.
Kobolds and Goblins live a fringe life on the edges of civilization. But this is about to end. A new leader arises and commands the lesser races to fight their enemies with their own weapon - adventuring parties!
 

Kaodi

Hero
Points of Darkness. I like it, :) .

For some reason, I tend to prefer morally grey in my characters and campaigns. I should probably try to mix it up with some plain heroism sometimes. Maybe it is just a phase, hehehe...
 

Kaodi

Hero
I suppose you could also try a campaign in which the only races are the ones that get partial write-ups in the Monster Manual, hehehe...
 

Soel

First Post
Grew tired of kobolds a long time ago.

Also orcs, goblins, hobgoblins, drow, and dragons.

I can still stomach gnolls somehow, though.
 




Xorn

First Post
KotS Spoiler:

Aren't there only like 3 kobold encounters?

That being said, my players were fighting kobolds in our new 3.5 game before we started 4E demo adventures, then they've done every fan delve and Kobold Lair since then. They are kind of tired of kobolds, but not because they aren't a fun fight--they just are ready to see something NEW. But KotS
has a lot more than kobolds in it
!
 

Steely Dan

Banned
Banned
Have been since day one (when I started playing in 1987).


…And orcs too, have never used either of them in my many years of DMing.
 

ironvyper

First Post
Klaus said:
Scalegloom Hall...
Raiders of Oakhurst...
Keep on the Shadowfell...
Kobold Hall...

Anyone feeling "kobolded out" already?


I've been kobolded out since running dragon mountain back in 2e. At this point it just seems like lazy designing to me, along with some module designers annoying obsession with traps.
 

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