• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Are you "kobolded" out?

True, but with the flatter power curve, and considering that the books state that a " difficult " encounter is at least 2 levels above the PCs, I do not think it would really be that horrendous to have them fight a good number of level 2 monsters.

Besides, we should probably be making our own monsters as well. The contents of the Monster Manual are kind of a taste of what can be done, and are by no means expansive.
 

log in or register to remove this ad

Actually I think that one of the biggest missed opportunities with 4e was the lack of a brand new monster progression. They could have put goblins, kobolds, etc. in the MM2 and given us a new take on the typical kobolds/goblins>hobgoblins/orcs>lizardfolk/gnolls>giants...

It would have taken balls, but no more than what else they've done.
 

Kobolds have been kind of overused, true. I was going to avoid them for my first 4e game but then I realised my players haven't played Kobold Hall, Scalegloom Hall or Keep on the Shadowfell, afaik, so it's okay.

I have goblins finding a way to control rats with a ritual and menacing the townsfolk as an alternative, also a (hopefully non-lethal) barroom brawl vs human rabble, halflings etc.
 

Kaodi said:
Besides, we should probably be making our own monsters as well. The contents of the Monster Manual are kind of a taste of what can be done, and are by no means expansive.

Yeah, I've already started converting some "campaign favorites" into 4e stats. :) I'm gonna write up some low-level ones to increase the "palette" available for me to use.

And man, writing up new monsters is easy in 4e!

Edit: Not to mention how easy it is to move monsters up or down a level or two... easy, quick & easy!
 

Well, some things about the rules/guidelines for monster creation did not seem quite clear to me. But, I imagine that given time it will prove to be relatively easy. Making up good powers kind of concerns me.
 

Kaodi said:
Well, some things about the rules/guidelines for monster creation did not seem quite clear to me. But, I imagine that given time it will prove to be relatively easy. Making up good powers kind of concerns me.

Try it a couple times and see. :) I think that you can get a good sense of whether a power is ridiculous or not pretty easily just by giving it a moment's thought. But for the most part, damage is the key issue. Everything else comes down to tactics.
 


Kaodi said:
Right now my mood is that I would kind of like to run a campaign where the enemies encountered by the players are predominantly dragonborn, dwarves, eladrin, elves, half-elves, halflings, humans and tieflings.

If only you would free yourselves from the shackles of " evil " humanoids, you would see that there between those races, there are seven level 1 and 2 monsters in the Monster Manual ripe for massacre. :D
A "Points of Darkness" campaigns - Humanity, Elves and Dwarves control most of the world.
Kobolds and Goblins live a fringe life on the edges of civilization. But this is about to end. A new leader arises and commands the lesser races to fight their enemies with their own weapon - adventuring parties!
 

Points of Darkness. I like it, :) .

For some reason, I tend to prefer morally grey in my characters and campaigns. I should probably try to mix it up with some plain heroism sometimes. Maybe it is just a phase, hehehe...
 

I suppose you could also try a campaign in which the only races are the ones that get partial write-ups in the Monster Manual, hehehe...
 

Remove ads

Top