Perhaps I'm just conflating personal experience with others' of the time, but during the 90s, it seemed like 2e AD&D
was D&D. Everyone I met that "played D&D" was playing 2e, with the occasional person using 1e or BECMI material, but playing 2e at core. What I read online about 2e having been the proverbial "red-headed stepchild" of D&D editions doesn't really jive with my (admittedly anecdotal) experiences. It was well-known and loved (warts and all)...or so it seemed.
So my question is: "what happened?” How did this "popular" game become
ludus non grata? I mean, the simplest answer is that 3e happened and it was a hit. That's understandable, but when the luster of 3.x faded, and 4e turned off half the D&D fandom, how many of these people returned to 2e? Not many, I guess. Like I mentioned earlier, it seems these folk are spread out between the plethora of D&D editions, clones, and such.
Nowadays, there's a "D&D" for everyone
So from that point of view, the (2e) generation was "lost".
But then again, you see there are clones of 2e coming out, and they seem popular (esp.
Myth & Magic). Every few threads or so online you'll see one about 2e. It's slowly but surely coming back into the public (D&D fan) consciousness. You might surmise that it this was inevitable with the OSR, as a movement of "looking back", gained popularity. And that's what I feel
Blog of Holding was referring to in his post. It made me think, but maybe I’m way off base here.
On the other hand, if you say "D&D artwork", I'm thinking of Elmore, Easley, Caldwell, and Parkinson. Not that I don't feel some nostalgia for Otus, Sutherland, Trampier, and Laforce. And our playstyle was not in the torch-counting, high-lethality dungeon crawl mode.
Heh. You probably described what I'm talking about way better than I could in no less than
three walls of text
