Connorsrpg
Adventurer
This too is a problem. low stats did not matter to as many parts of the game in early editions. If a player has a concept they really want to play, I let them use point buy, but this never happens in our games. Most like me choose a concept AFTER the dice are rolled.I already have a lot more concepts I'd like to play than I have time to actually play; I'd rather not have an additional set of constraints on my character creation if at all possible.
I also think the magnitude of general 3d6 rolls worked better with OD&D's low, flat bonus progression that modern D&D's linear, quickly scaling bonuses.
We use 4d6 in order, but you can make one swap. This means if you have a concept in mind, then you can still play it, it just might not be optimised in all areas.
