Area specific damage and disabling

dicechild

First Post
Why don't damage points affect the character more. Such as if a level 3 fighter hits a level 3 fighter for 5 points of damage, can you visualize it. Five points of damage might hit an arm or some such portion of the body. Should a person be allowed to use that arm? I don't think so. I think this would take a little more work, but would also give people a chance to disable people and not worry about them as much. If someone with 8 hit points takes 5 or so points of damage isn't that a lot of damage. There is no way that a person could continue for the next round anyway after taking more than half of their hit points in damage. I don't know how to deal with this. Help???!?!?!?
 

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Why Not?

Short version: Heroic and easy game play

Long version. The loss of one hit point can represent the characters luck at not actually being hit by what would have been a damaging strike. It also can represent a high level fighters ability to take a knife to an arm, but by properly positioning the arm he does not lose the ability to use it.

In order to do 'called shots' and injure specific areas, such as an arm, you need a fixed set of hitpoints, most systems use CON for this, and a mechanic to represent the fighters defensive skills. Most systems use a Base Defense to oppose the Base Attack.

Then you realize that a 5th level Mage can lay waste to everyone with a fireball and you start rethinking magic. .. and then.. and then..

Lots of changes must be done due to altering the hit point system. People have tried, and some are pretty good. Kenneth Hood's Grim and Gritty system is as example of a fairly good method. Then you must play in a low magic, low monster setting for the PC's to survive :)


Your options:
A: live with the game balance mechanic of hit points and some of the sillyness it incurs.
B: Use a variant system that tends to be more deadly and alot less heroic.
 

dicechild said:
I don't know how to deal with this. Help???!?!?!?
Not to be (too) facetious, but here's how to deal with this: Get a new system.

If your concerns are serious and/or a deal-breaker, then D&D is not for you. (Otherwise, Primitive Screwhead above has a good explanation and suggestions.)
 
Last edited:

arnwyn said:
Not to be (too) facetious, but here's how to deal with this: Get a new system.

If you concerns are serious and/or a deal-breaker, then D&D is not for you. (Otherwise, Primitive Screwhead above has a good explanation and suggestions.)



YOUR A BAAAAADDD MAN!!!! HOW CAN YOU RIP ON D&D LIKE THAT!!?? IT'S TERRIBLE!! INSANE!!! IT'S JUST NOT RIGHT!!!!!!! So do you know of any good ones?:p

No, but really, I have a sense of loyalty to D&D, so if he did switch to somthing else, He could possibly lose half of his groupe. RIGHT KYSEN!!!???:]
 

dicechild said:
Why don't damage points affect the character more. Such as if a level 3 fighter hits a level 3 fighter for 5 points of damage, can you visualize it. Five points of damage might hit an arm or some such portion of the body. Should a person be allowed to use that arm? I don't think so. I think this would take a little more work, but would also give people a chance to disable people and not worry about them as much. If someone with 8 hit points takes 5 or so points of damage isn't that a lot of damage. There is no way that a person could continue for the next round anyway after taking more than half of their hit points in damage. I don't know how to deal with this. Help???!?!?!?

There is a house rule in the DMG that stuns anyone hit by an attack that deals more than half of the HP of the attacked. That might be what you are looking for; another version would be to bring out a critical damage table with effects you can chose from when you hurt a certain percentage of someones HP in one attack.

For example:
Effects of hitting an arm
50% of HP: -2 penalty to actions using that arm.
75 % of HP: As above but -4 instead.

Really I think rules like this only complicates and often comes up and bites you in the ass when you least expect it. IMO losing half of your HP in one attack is trouble enough as the attacker often can deliver an attack like that again ;).

---

A trouble from a "realistic" POV is that you cant really take many cuts from a sword in reality. Those things are really dangerous and most hits from a sword would kill or incapacitate you, the thing that can be assumed to happen when you're out of HPs.
 


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