Arena IC - Week 1

Room (A)

Kalais sets about work, hoping for an easy victory. He casts haste on himself, using the action granted by the spell to cast a second spell, a mirror image. A ghostly draconic eye appears surrounding Kalais, and it blinks once, obscuring him from view. When it opens, there is more than one Kalais standing inside it.

OOC: If all goes well, my next actions will be a susar's death followed by induce vulnerability if that fails.

[Susar's death: close range, instantaneous, fortitude partial and SR, one action casting time. Failure saving throw = death as blood turns to molten lead, success = 4d6 fire damage. Immunity to fire: failed save = 1d4 rounds before death, success = no effect. Induce vulnerability = same specifics except 1 minute/level, fortitude negates. On failure of saving throw, double damage of chosen energy type (electricity).] Sorry about the late post, I've been getting all these weird MySQL errors all day.
 

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Room B

Thakk will jump to the side out from between the pillar and the wall and then cast Mage Armor on himself.

"Bah, it takes more than rock to hurt me!"
 

OOC: Been busy checking/double-checking all the characters. will start updates now.
Pleast post ROOM A or whichever room you're in at the top of your posts, and post your characters name before your actions so I know who I'm reacting to (IE Marcus moves to the nearest corner drawing his longbow as he goes.)

IC:
Room A
The slaad just stands there looking, but As Kalai begins casting his first spell, it throws a hand in his direction and he's engulfed in Lightning, interupting his spell (Faild Concentration check) and taking 23 points of damage.

Room B

Thakk attempts to get out from between the Elemental and the wall, but is unable to get free fro them tight grip as he is slamed against the wall (also 23 damage..)

Room C

Marcus works his way over to the corner, and all remains silent.

Room D

Durin'dal begins moving with a sudden speed, but covers only about half the distance between himself and his opponent.
The Half-fiend Takes to the air, flying at Durin'dal and slashing him for 14 points of damage (Damit.. minimum damage)

Meanwhile the rest of you stand around in the void, awaiting your 'initiation'
OOC: In other words I'll post your battles starting soon. There's only 4 rooms b/c I don't wat to run more than four simultaneous battles, so when one of these guys finish one of you will enter. The current waiting line is: Maleficus, Corlon, Ukava, Astaldo. (Based on the order I got your finalized characters in)
 

Room D:

Durindal will 5' adjust back from the Half-fiend and cast Holy Smite on the H-F (DC 17 Reflex save for 1/2 damage, Caster level 12, 5d8 damage to evil and blinds for one round) for his partial action.

For hs full round action, I will call Divine Might (free action, +8 to damage for 8 rounds) and Smite Evil (+8 to hit, +3 to damage), and power attack for 5 for both attacks.

Total to hit: 14 + 8 (Smite) - 5 (Power Attack) = +17 to hit first swing,
Second swing 9 - 5 (Power Attack) = +4 to hit

(Hopefully, he's blind and I have +2 to hit and he looses his dexterity bonus to AC)

Total potential damage:
First Swing: 2d4 base+1d6 sneak (if blind)+ 8 strength +2 weapon specialization +2 weapon +5 power attack +3 smite evil +8 divine might., or 2d4 + 1d6 +28.

Second Swing: 2d4 base+1d6 sneak (if blind)+ 8 strength +2 weapon specialization +2 weapon +5 power attack +8 divine might., or 2d4 + 1d6 +25.
 
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ROOM A:

Kalais reels from the blow, and attempts to tumble out of melee distance(as far as I can go in a single move) without being attacked again. Whether or not he is successful in evading the attack, he casts improved invisibility. (The aforementioned ghostly draconic eye appears and blinks, and when it opens, he is gone. The eye fades immediately.)

OOC: If I take an attack of opportunity for moving but get the spell off, I cast haste, then susar's death. However, if the attack brings me to beneath 15 hit points, my action will be to cast repulsion after haste instead. If I don't get the spell off, I've used my action for the round.
 
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OOC:
ROOM A:
I should perhaps be more clear.. I was trying to wax eloquent with the 'He throws a hand in your direction and you're engulfed in lightning'. He's not in melee with you, he just hit you with a Lightning Bolt

Remember you started 100' apart and neither you nor the slaad have moved, just cast spells.
I'll update when Room B is posted, so I can do them all at the same time.

IC:
Room A:
The Slaad again stands there, watching you, and again as soon as you begin your spell are struck by another lightning bolt. Kalais again manages to to avoid the worst of it, though still taking a painful shock(20 more damage).
Fortunately he is able to grit his teeth this time and pull off his spell. Kalais is engulfed by the eye and disapears, to the astonished look of the demon-toad.

Room B:

Thakk roars "By Unruuk's hammer, I will have you for that!" And starts beating the crap out of his opponent, dismembering it in 3 well placed strikes (DAMNIT!!! All hits for max damage!!!)

Room C:
Marcus gets to the corner, and starts looking around for the ogre magi, but is met with silence. He soon hears chanting though, and fires off a shot at what he thinks to be the source. The arrow clatters off stone with a sharp thwakk.

Room D:
Durindal casts his spell, but it seems to phase the creature only slightly as it covers its head with its wings, warding off most of the effects.
Durindal powers up and takes a few mighty swings with his own Weapon, the Spiked chain however is being swung with such force that it misses both times.(Missed b/c of Power Attack)
As Durindal recovers from his wild swinging, the not-so-blind fiend sees his opening and swings. Durindal sees the blade coming in at him and is able to duck at the last second, thanks to his hast.. the sword arcing through the spot where his neck was an instant before.(Missed you by 1 AC)
 
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ROOM A:

Kalais utilizes his lesser rod of silence to quietly cast a haste spell, followed by induce vulnerability.

OOC: Oh, sorry. I saw the 'you start 100' from each other,' but the 'he throws a hand at you' was what threw me off. Just assume my move was after the improved invisibility instead. [Edit #4: New actions: using my lesser rod of silence, a silenced haste followed by a silent induce vulnerability(electricity), then on the next round, two maximized (feat) lightning bolts.] Do you want me to keep telling you my actions one round ahead so you can move the combat forward if the opponent does nothing strange, or do you want to keep a 1 for 1 round-by-round with the other combats?
 
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Room B - Thakk

Thakk roars in outrage at being smashed into the wall.

"By Unruuk's hammer, I will have you for that!"

He raises his karvar up and attempts to rip into the creature [OOC: Full Attack Action].
 

Room D:

"Not much for the witty banter, are you?"

Durindal swings twice this round for his full round action, then steps back an additional 5 ft. (should be 15 ft apart). During the partial action, he will cast Shield spell.

Total to hit: +14,
Second swing: +9

Total potential damage:
Both Swing: 2d4 base + 8 strength + 2 weapon specialization + 2 weapon +8 divine might, or 2d4 + 20.

Total AC after Shield:
10 + 7 Armor + 2 Deflection +4 Haste +1 Natural +7 cover = 35 AC
 
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