Arena IC - Week 1


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OOC - keep it on a round-by-round thing for now, pls.

NEW GUY IN ROOM B - Enter Maleficus

ROOM A - Kalais casts his spell and the toad-demon scratches its head for a second, then waves a hand over itself and smiles at you "Peekaboo"

ROOM B -
Maleficus appears in a cavernous room *See description above*, and 100' across the room from him is a 3 and a half foot tall woman dressed in flowing robes and holding a 4' staff with a diamond on top of it.

ROOM C - Marcus stands there, and only at the last second, as he hears the tinkling sound of the Icey cone, does he realize that his last arrow gave away his position. He dives aside at the last second but takes a stinging freeze along his side (34 damage.. thank your @ss you have evasion)

ROOM D -
*you were adjacent, now you're 10' apart*
Durindal attacks again, his first hit striking solidly and sending a wince of pain through the beasts face, then steps back and invokes a shield.
His opponent steps forward again, (AoO.. miss) doding Durindals swing and retaliating with oen of his own which fails to connect.

ARENA - Thakk appears in a large, stone room and a voice says "Go, socialize, do whatever you wish but there shall be no violence out here."
 

ROOM A

Kalais eyes the slaad warily, waiting for it to move.

OOC: So did my induce vulnerability spell succeed or what? That was in the same round as haste. In this round, I'm delaying/readying an action/whatever waiting for it to move - I'll take my action to try and interrupt it. If induce vulnerability was successful, then two maximized lightning bolts, if not, then susar's death and dispel magic if that fails.
 

Room C:
"Gods, the thing casts and is still invisible?"

(If Marcus can see it, rapid fire 3 shots. If he can't see it, drink potion of invisibility.)

OOC: If this thing has improved invisibility, just tell me now and Marcus will forfeit. I suddenly remember what I forgot to buy...
 
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Room B

The arena combatant, a halfling known as Maleficus the Mage, stands a few inches over 4 ft. with pride. Armed with a grin, he pulls components out from under volumous robes as he mutters a quick haste spell, his actions speeding up and blurring.

He then lifts up his left hand with a practiced gesture, snapping-a wand quickly appearing in his hand in reply. Closing one eye and squinting the other in concentration, he moves forward and fires it at his opponent.

(Haste, followed by a 20 ft. move closer, followed by Enervation)

Edit-Recent edit to just stick Room sign in
 
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Room D:

Durindal swings twice this round for his full round action, then steps back 5 ft. During the partial action, he will cast True strike (for next round) spell.

Total to hit: +14,
Second swing: +9

Total potential damage:
Both Swings: 2d4 base + 8 strength + 2 weapon specialization + 2 weapon +8 divine might, or 2d4 + 20.

[Edit] Removed question that was answered
 
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OOC:
Will edit this into the actions post once I've got everyone's actions. For now I'll answer those questions.

A- You don't automaically know if your spell succeeds
B- K, I will wait untill tonight.
C- You didn't have time to look around to see it last time, you just felt the cold washing over you. Look around and you might see something. (And don't forget, you're practically invisible too)
Also forfeiting means u die, so I wouldn't suggest it. No matter how hopeless something might seem, you've always got a chance.
D- Yes, as I posted "His first strike hits" If I don't post something about a strike that means it missed and I don't feel like describing the extra miss. (If both miss I'ld post that though).
 

Room C:
Tactics change, time to get a little ranged distraction going.

IC: Marcus sets his bow aside, pulls out his wand of web, and gets ready to web his is he's seen. That'll stop him for a round, at least.
 

Kalais focuses intently on the slaad, waiting for it to move.

OOC: Check the bottom left of page 150 in the PHB. But whatever, I've caused enough trouble in this game already; I'll just drop a maximized lightning bolt with a readied action to try and interrupt him, and then susar's death with my partial.
 
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Room A -
Kalais and the Slaad stare at each other, each waiting for the other to make a move. Eventually they both decide to act, flinging lightning at each other. The slaad is struck right in the chest, and turns to a charred crisp.. Kalais, however, sees none of this as he attempts to leap out of the way, barely getting grazed (10 damage to kalais). Standing up, he sees the dead slaad and then everything blanks out for an instant, after which he is standing in a stone room with a large, shirtless man with long black hair, and a leopard. A voice booms "GO, socialize, but commit no violence out here."
(Thak, Kalais.. You're good to go RP with each other/NPCs)

NEW COMBATANT ROOM A!

Room B -
Maleficus magically hastens his movements, then moves forward to 80' distance from the other halfling, and fires at her with his wand. The ray
striking the halfling straight in the chest, and causing her to scream out in pain as she falls to her knees, hands clasping her chest. She struggles back to her feet and fires a feeble bolt of magic at Maleficus(3 HP damage), obviously weakened by the Enervation.

Room C - Marcus turns, dropping his bow and pulling out his wand as he spots the ogre-magi hovering 30' above him, grining wickedly. It aims something down at him as he aims up at it, and a bead of fire flies at him just after he envelops the thing in webbing which wraps it around a hanging stalactite(Stalagmite?). Leaping and dodging nimbly out of the way of the fireball, Marcus manages to escape unharmed.
THe ogre magi however, is firmly attached to the hanging rock.

Room D -
Durin'dal and the beast exchange blows once again, each connecting once on their opponent (Durin'dal 16 hp damage), then the half-celestial steps back and enspells himself, while the fiend steps forward to keep up with him (adjacent again)
 
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