Arena IC - Week 1


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Room D:

Durindal swings twice this round for his full round action (power attacking for 5), then steps back 5 ft. During the partial action, he will cast Dispel Evil on himself (+4 deflection bonus to AC vs. evil) spell.

Total to hit: +29, [+14 normal +20 True Strike -5 Power Attack]
Second swing: +4 [+9 normal -5 Power Attack]

Total potential damage:
Both Swings: 2d4 base + 8 strength + 2 weapon specialization + 2 weapon +8 divine might + 5 Power Attack, or 2d4 + 25 each.

Total AC after Dispel Evil:
10 + 7 Armor + 4 Deflection +4 Haste +1 Natural +7 cover = 37 AC
 
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Thakk examines the stone room he is in and looks for a way out.

"Stay alert, Khazad. I don't trust this mysterious voice."
 

ROOM A:

OOC: I'll delay as long as possible...there are rules somewhere in PHB for how much...but basically whoever has the lowest initiative eventually has to act first or lose his action. I don't know who has highest initiative, so I'll delay as long as possible, and try to interrupt him if he casts. If it comes to the point where I need to act or lose my action, I'll cast.
 
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Room B:

Maleficus' brow furrows as he looks at the coldsore resulting from his opponent's spell, "I've been hit, this fight has been a failure...but no matter, I shall continue onwards to the bigger picture." He snaps his fingers once more, his wand disappearing, safely tucked elsewhere for storage.

Inside the mind, he goes through a quick thought process, I didn't weaken her that much...and she's trying to hard... And as he seemingly puts 2 and 2 together, So, she thinks she's clever little witch, eh?

The halfling then moves forward a bit, closing in on his opponent.

Edit-
(OOC-I assumed it was a ray of frost since it was 3 damage and didn't come in more than one bolt, I assumed since you said these were CR 9-10 characters, - a maximum of 4 levels that would still be level 5, enough for 3 magic missile bolts, call me paranoid :)).

Readied action to cast Hold Monster if she casts a spell, delaying main action to cast Hold Monster on her again at the last possible moment unless I can tell she's been frozen by the spell, otherwise I would cast Silent Sound til she fell in battle.
 
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ROOM A -
Corlon appears in the battleground(SEE above for description), and sees 100' away from him a human

ROOM B -
OOC:Just one problem, pretending to cast a spell takes as long as the spell you're pretending to cast. So unless you're just waving your hands around randomly (Which ANYONE who knows anything about spellcasting would realize was fake), you have to spend a standard action and make a spellcraft check to pretend to cast a spell, opposed by your opponents spellcraft check to recognize the spell.
I'll update when you tell me if you're doing that with one of your partial actions or not. Instead of posting again, just edit your last post, pls. I'll check it every once in a while.

BTW: what made you think you were struck by a ray of frost? I said a "feeble bolt of magic". You've never heard a magic missile described as a 'bolt of magic' before, but you HAVE heard a ray of frost described that way? Weird.. oh well, it was a magic missile, not a ray of frost.

ROOM C -
Marcus drops his wand, and rolling over to it, picks up his bow firing at the magi as he comes to a standing position. (Bow was 5' away, you had to dodge the firball which moved you) 3 arrows thud into the ogres boy, and it bellows in pain, but then in stead of struggling against the webbing, begins to melt into a greenish mist, floating away from the now-dangling webbing.

ROOM D -
Durin'dal and his opponent continue pounding at each other, but it's obvious that the celestial is overpowering the fiend. Durin'dal strikes his opponent, sending him reeling, and as the fiend raises his sword above his head to retaliate, the next blow snaps his neck, dropping him to the ground.
Durin'dal looks down at the dead beast, feeling a wash of satisfaction that there is one less evil being in the universe, and then dissapears, reappearing in the same room as the other 2 who have completed their battles.

NEW COMBATANT - UKAVA will appear next round.

ARENA -
Thak, Kalais, and Durin'dal stand in a 20'X20' stone room with a single exit. They've all heard the voice telling them not to commit violence outside of the battlegrounds.

Only Astaldo has yet to enter the battlegrounds.
 
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Durindal folds his wings to his back and wraps and hangs his spiked chain on his belt, then looks to the other two in the room, "Greetings," Durindal says in a deep base voice, "My name is Durindal, and you would be . . . ?"
 

Thakk eyes the two newcomers in the room warily. He is obviously ready to spring into action if necessary, despite the warnings against violence. He stares rudely at Durindal's wings. After a moment, he grunts, "Thakk. This is my friend Khazad." He gestures at the leopard sitting on its haunches at his side.

"What are the two of you doing here?"
 
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"I, for one, just defeated the foe placed before me in the battleground," Durin'dal says, wiping the blood from his cheek. "I assume you have done the same, yes?"

OCC: Great sig Starman!
 
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