(WARNING: Rant ahead)
My Rogue died last session. That was partly my own fault (ok, entirely my own fault, I entered a room with gargantuan scorpion to steal a staff).
But, before that, my character hadn't done anything of note in the three sessions I played him. The last session, he managed to keep our 6th-level party from being ambushed by a group of 6 1st level warriors, and killed a guard (the other got away and sounded the alarm). That's it. So when he bought the farm (or, was gobbled up by a scorpion), I wasn't too bothered. It get's kinda boring watching everyone else do stuff, and not do much yourself.
I had tried to build him as a skill-user, with two-weapon fighting/sneak attack for combat. Unfortunatly my skills almost never came up! (I did get to sneak around a lot last session, but I didn't do much good apart from avoiding that one ambush.) Needless to say, he wasn't very effective in combat either, encounters that lasted beyond the first turn usually involved Undead.
We never encountered any traps or locked doors either.
So, what use ARE Rogues? Are they totally dependent on the GM to give them challenges that matches their skill selection? Are they really only good for opening doors and scouting?
My Rogue died last session. That was partly my own fault (ok, entirely my own fault, I entered a room with gargantuan scorpion to steal a staff).
But, before that, my character hadn't done anything of note in the three sessions I played him. The last session, he managed to keep our 6th-level party from being ambushed by a group of 6 1st level warriors, and killed a guard (the other got away and sounded the alarm). That's it. So when he bought the farm (or, was gobbled up by a scorpion), I wasn't too bothered. It get's kinda boring watching everyone else do stuff, and not do much yourself.
I had tried to build him as a skill-user, with two-weapon fighting/sneak attack for combat. Unfortunatly my skills almost never came up! (I did get to sneak around a lot last session, but I didn't do much good apart from avoiding that one ambush.) Needless to say, he wasn't very effective in combat either, encounters that lasted beyond the first turn usually involved Undead.

So, what use ARE Rogues? Are they totally dependent on the GM to give them challenges that matches their skill selection? Are they really only good for opening doors and scouting?