nittanytbone
First Post
Rogues can benefit hugely from a bit of multiclassing, as mentioned before. Higher levels don't get them any really great qualitative benefits IMHO, so dipping here and there isn't a bad idea. A level of ranger can boost your power vs the sneak attack-proof types as well as get you a bundle of useful outdoor skills. A level of sorcerer lets you use "true strike" all the time to boost your sneak attacks as well as a wide variety of wands. Fighter can toughen you up and get some extra combat feats.
Our group currently has two multiclass rogues that are quite effective. One is a Rogue 1, Ranger 2, Fighter 1 social expert. He has favored enemy-human and the ranger bonuses stack nicely with his TON of rogue social skill points. Front-loading rogue cost a bit of BAB and 4 HP, but it grants what would otherwise be a pretty bland fighter a lot more versatility.
The other rogue is a rogue 2, barbarian 2. He handles traps and devices as well as ranged combat. The barbarian weapons selection, rage, and hit point boost nicely complement the trap-finding ability and weaker combat abilities of rogues.
So, don't discount the rogue... Its an especially useful class to front-load for tons of skill points or dip into for a level or two to pick up evasion and extra damage for the lower strength crowd.
Our group currently has two multiclass rogues that are quite effective. One is a Rogue 1, Ranger 2, Fighter 1 social expert. He has favored enemy-human and the ranger bonuses stack nicely with his TON of rogue social skill points. Front-loading rogue cost a bit of BAB and 4 HP, but it grants what would otherwise be a pretty bland fighter a lot more versatility.
The other rogue is a rogue 2, barbarian 2. He handles traps and devices as well as ranged combat. The barbarian weapons selection, rage, and hit point boost nicely complement the trap-finding ability and weaker combat abilities of rogues.
So, don't discount the rogue... Its an especially useful class to front-load for tons of skill points or dip into for a level or two to pick up evasion and extra damage for the lower strength crowd.