humble minion
Legend
Crossposted to http://www.swrpgnetwork.com
Tonight's session was one of those ones where, even though it's a load of fun, all of your careful planning gets thrown out the window. So now I'm at a bit of a loss as to what to do next, and I thought I'd try to tap the collected wisdom of this board...
Tai-San, Tav-Ri, Sidara, Shade, Randal - go away! Don't read any further! You've already caused enough damage for one day!
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The situation is as follows. The game is set in the Old Republic, and the PCs are working for the Jedi helping follow the trail of the Sith after the battle of Naboo. They tracked the evidence back to a secret research facility run by a Sienar Vice-Prex, but in the process they got caught. They made an escape bid with the help of a new PC - an agent for a rival firm who stowed away on the Vice-Prex's starship. And the escape bid almost worked. The PCs were recaptured, unconscious, badly hurt and almost out of VP. But, in the course of things, through a bit of poor planning on my part, a bit of luck on theirs, and the Force Adept accepting a Dark Side point, they managed to kill the Vice-Prex (she threw a STARSHIP at him, using Move Object!)
My problem is, what happens now? Ordinarily there would be a chain of command in place, but the facility is rather unusual. The Vice-Prex, Dorn, was enormously paranoid to the point of being certifiable, and everyone on site is a subservient clone of him, devoted entirely to obeying orders.
In other complications: one of the Jedi (the other was unconscious at the time) knows that the Force Adept called on the Dark Side to kill Dorn. The unconscious Jedi had been drifting towards the Dark Side himself, and is haunted by a Dark Force spirit, who appears to be protecting him and has intervened to save his life previously - although (and this is important) never where anyone else can see. The corporate agent called in a droid warship remotely, to act as a distraction, before the escape attempt went to hell, and it is due to arrive and start wreaking havoc in 50 minutes. The PCs have not achieved their mission goal, which was to gather evidence firmly linking Corporate interests to the presence of the Sith on Naboo. And there is only one functional starship left on the planet if the PCs ever intend to escape, and that is Dorn's ultra-capable personal transport, which I'm not too keen on them getting hold of.
This is the end of a major arc of the campaign, so I want it to be good and memorable. I had planned an epic confrontation on Dorn's ship with the PCs vs Dorn in his customised AT-PT, his bodyguards, and his soldiers. But the PCs played unsubtle and clumsy, so we didn't get this far. Hell, I don't like killing PCs but they damn near didn't give me a choice but to deliberately TPK. Dorn is already dead, but I don't want the remainder of this scene to be too much of an anticlimax.
So, what do I do now? How does a brainwashed clone react when his entire reason for living has just got squished in front of him? How do I pass on necessary (for the ongoing campaign) information about the Sith to the PCs when the only guy who knew it is dead, and is faaaar to paranoid to have written it down anywhere? How do I keep that damn tricked-out ship out of the PCs greedy paws? How do I run a dramatic final confrontation when the number one enemy is already paste and all the PCs are a) captured, b) unconscious right now and c) even when they wake up, wobbly enough that they could be knocked over by a bit of harsh language?
And, last but not least, is there any way at all that I can bring the AT-PT into it, because I was really looking forward to using that! I had a picture ready and everything...
Tonight's session was one of those ones where, even though it's a load of fun, all of your careful planning gets thrown out the window. So now I'm at a bit of a loss as to what to do next, and I thought I'd try to tap the collected wisdom of this board...
Tai-San, Tav-Ri, Sidara, Shade, Randal - go away! Don't read any further! You've already caused enough damage for one day!
.
.
.
.
.
.
The situation is as follows. The game is set in the Old Republic, and the PCs are working for the Jedi helping follow the trail of the Sith after the battle of Naboo. They tracked the evidence back to a secret research facility run by a Sienar Vice-Prex, but in the process they got caught. They made an escape bid with the help of a new PC - an agent for a rival firm who stowed away on the Vice-Prex's starship. And the escape bid almost worked. The PCs were recaptured, unconscious, badly hurt and almost out of VP. But, in the course of things, through a bit of poor planning on my part, a bit of luck on theirs, and the Force Adept accepting a Dark Side point, they managed to kill the Vice-Prex (she threw a STARSHIP at him, using Move Object!)
My problem is, what happens now? Ordinarily there would be a chain of command in place, but the facility is rather unusual. The Vice-Prex, Dorn, was enormously paranoid to the point of being certifiable, and everyone on site is a subservient clone of him, devoted entirely to obeying orders.
In other complications: one of the Jedi (the other was unconscious at the time) knows that the Force Adept called on the Dark Side to kill Dorn. The unconscious Jedi had been drifting towards the Dark Side himself, and is haunted by a Dark Force spirit, who appears to be protecting him and has intervened to save his life previously - although (and this is important) never where anyone else can see. The corporate agent called in a droid warship remotely, to act as a distraction, before the escape attempt went to hell, and it is due to arrive and start wreaking havoc in 50 minutes. The PCs have not achieved their mission goal, which was to gather evidence firmly linking Corporate interests to the presence of the Sith on Naboo. And there is only one functional starship left on the planet if the PCs ever intend to escape, and that is Dorn's ultra-capable personal transport, which I'm not too keen on them getting hold of.
This is the end of a major arc of the campaign, so I want it to be good and memorable. I had planned an epic confrontation on Dorn's ship with the PCs vs Dorn in his customised AT-PT, his bodyguards, and his soldiers. But the PCs played unsubtle and clumsy, so we didn't get this far. Hell, I don't like killing PCs but they damn near didn't give me a choice but to deliberately TPK. Dorn is already dead, but I don't want the remainder of this scene to be too much of an anticlimax.
So, what do I do now? How does a brainwashed clone react when his entire reason for living has just got squished in front of him? How do I pass on necessary (for the ongoing campaign) information about the Sith to the PCs when the only guy who knew it is dead, and is faaaar to paranoid to have written it down anywhere? How do I keep that damn tricked-out ship out of the PCs greedy paws? How do I run a dramatic final confrontation when the number one enemy is already paste and all the PCs are a) captured, b) unconscious right now and c) even when they wake up, wobbly enough that they could be knocked over by a bit of harsh language?
And, last but not least, is there any way at all that I can bring the AT-PT into it, because I was really looking forward to using that! I had a picture ready and everything...
