Aristocrat as PC Core Class

Nifft

Penguin Herder
Aristocrat

BAB: As Fighter
Good Save: Will
Bad Saves: Fortitude, Reflex
Skill Points: 4 + Int bonus / level
Class Skills: Appraise, Bluff, Diplomacy, Disguise, Forgery, Gather Information, Handle Animal, Innuendo, Knowlege (all), Listen, Perform, Read Lips, Ride, Ride, Sense Motive, Speak Language, Spot, Swim, Wilderness Lore

Also, a Bonus Feat at 2nd level and every 3rd level thereafter (at 5th, 8th, etc.).

-- Nifft
 

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Definitely better than a Fighter. No.

IMC we actually made Aristocrat into a PC-level class, but not one that the PCs would (usually) take. They're sorta the anti-Bard, a very Lawful type of class. The thing to remember is, the DMG Aristocrat is already a very strong class. In one campaign my Psion actually took a couple levels of DMG Aristocrat, because it was actually better for him than any PHB class.

I mean look at them:
> Class skills and skill points of a Bard. All Knowledge skills, Perform, Speak Language, etc. can all be useful, and many of these are skills few classes get. Okay, so you don't get Hide/Move Silently or Craft/Profession.
> Full weapon and armor proficiency, with no reason not to use them fully.
> d8 HD isn't quite Fighter-level, but it beats the heck out of a Bard.
> Good Will save is better than Good Fort save, for a class expected to have a decent CON. And, it mixes better with other classes that way; a Fighter/Barbarian will have a high Fort save but lousy Ref/Will, but an Aristocrat/Barbarian would be good at everything but Reflex.

It's a good class, clearly better than any of the other NPC classes.

So, we gave Aristocrats some extra abilities in my world, all of which are nonmagical, all of which scale with class level. A boost to Leadership skill (treat the Aristocrat as being 1+1/5 levels higher for Leadership, even allowing them to have a cohort higher than their "true" level), some "inspire the troops" effects similar to Bardic Music, a "Connections" ability that works similar to Bardic Knowledge (except instead of getting information, you find some string to pull to get what you need, whether it's a meeting with the King or access to the behind-the-counter stash of a merchant), things like that.
We added a basic alignment restriction (no Chaotic), too. End result: a nonmagical "secondary melee" class with useful non-combat skills, like a Rogue, but focusing in a different direction.
 



Interesting. Any homebrew variant is interesting thoough. How do you deal with the social class issue ( Money, status, power, etc... ) ?
 

I made this custom Aristocrat PrC for a renaissance world:
http://digilander.libero.it/gpetruc/crystaldawn/classes.html

In a more medieval one you could stick to the fighter bab, give feats at lvl 5, 10, 15, 20; or keep the cleric bab, raise the hp to d10, give bonus leadership at lvl 7 and 14

Both of these shouldn't outshine the bard or the fighter.

(Note: I usually house-rule the bard to have 6 skill points. 4 is really too less !)
 

Nifft's aristocrat looks very close to the samurai from OA, and a bit weaker, at that (the samurai had comparable skills, a d10 hit die, good fort and will, "ancestral katana", and gained bonus feats at 2nd, 4th, and every three levels thereafter).

I don't think this aristocrat is stronger than the fighter at all, and in fact would probably be quite balanced. Assuming you stick with the d8 hit die, you get substantial disadvantages (substantially slower feat progression, fewer hitpoints) for a nice set of (mostly social) skills (and also keep in mind that the aristocrat is going to need Charisma -- a traditional fighter dump stat -- in order to maximize the benefit of the skills he has).

Altogether, the aristocrat will be worse than a fighter (and probably also worse than a barbarian or paladin) in combat, but be much better equipped for intrigue and social situations than most fighters. That seems both fair and balanced.
 

My version is based on weakening Monte Cook's Ranger.

One good save, no spells, -2 Skill points per level, no Track, no Favored Enemy bonus.

Same HD, same BAB, same Bonus Feat progression. The only starting benefit is Medium and Heavy Armor Prof.

I actually consider it a little weak. Seen in the light of allowing MC Rangers in my campaign, do people still think it's overpowered?

-- Nifft
 

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