arkham horror strategies?

Gloria Goldberg can partially gear herself while gate jumping due to the ability to select beneficial other world encounters.

Typically: "Roll a luck -1 check to get a unique item" or similar cards.
Ah, gear up. :)

It is true about her having a hard time getting into gates to start with, but she should either get: a offensive/sneak spell, a weapon or speed/sneak items, and she is good to go.
That's too many 'ifs' to be a solid strategy for my tastes. ;)
 

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I only meant Gloria G. needs any one of them, not all of them. In other words, she might very well start with the item/spell she needs.
I got what you meant. :)

I just wanted to point out that she's basically one of those characters who is very dependant on multiple factors to be effective, even if that specialty can be very powerful and helpful. There are many characters that I'd prefer to play over her.

Have you played with any of the expansions yet or just the core set?
 

I got what you meant. :)

I just wanted to point out that she's basically one of those characters who is very dependant on multiple factors to be effective, even if that specialty can be very powerful and helpful. There are many characters that I'd prefer to play over her.

Have you played with any of the expansions yet or just the core set?

I have tried three different expansions. I enjoyed "Black goat of the woods" the most. :)
 


The meat-shields, so called, of Archaeologist and Gangster... sanity is too low to fight monsters, so why bother?
I just jumped on the Arkham bandwagon last week and have been through two mostly-games so far -- both times we had to call on account of length, but it's been a good experience.

In Michael's (the gangster's) defense, since he starts with a tommy gun, you can park his slider on 3 Fight/4 Will and do pretty well for yourself, especially if you manage to snag a good skill/ally card or two. And again admitting my inexperience, but he seems like absolutely the best monster killer to have on hand when Ithaqua is the Ancient One, since he can end turns in the streets (ie where the monsters are) without automatically taking stamina damage.
 

I just jumped on the Arkham bandwagon last week and have been through two mostly-games so far -- both times we had to call on account of length, but it's been a good experience.

In Michael's (the gangster's) defense, since he starts with a tommy gun, you can park his slider on 3 Fight/4 Will and do pretty well for yourself, especially if you manage to snag a good skill/ally card or two. And again admitting my inexperience, but he seems like absolutely the best monster killer to have on hand when Ithaqua is the Ancient One, since he can end turns in the streets (ie where the monsters are) without automatically taking stamina damage.
He's certainly a damn good monster killer. There are a few characters in expansions that are really good as well but Michael is just as good due to the reasons you already stated (Tommy Gun, tough guy, etc.). :)
 

Michael can be really handy for sure. The fact he can soak stamina damage made him really useful for the winter elder one especially when we drew the card that caused the 5 monsters to appear. He could just stand out there and blast them away.

Has anyone made a list of who's best? I know a few are blahh and I've seen the few that are really good. Was just wondering if there is a tier list.
 

Has anyone made a list of who's best? I know a few are blahh and I've seen the few that are really good. Was just wondering if there is a tier list.
Well, there's been several attempts to create such a list over at the FFG boards.

It may also be interesting to have a look at the latest (January 2010) results from the Arkham Statistics pages.
On the 'Investigators' page you'll find a listing of the 'Most Effective' investigators.
 

dang: wish I'd known about the stats page before. We've had a few kills against some of those "hardest to fight" old ones.
 
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