JVisgaitis
Explorer
Aus_Snow said:Oh, a couple of other things...
So how do you handle piecemeal armor and damage to armor?
Aus_Snow said:Oh, a couple of other things...
That's crazy-powerful. Especially for groups that still allow Improved Crit and Keen to stack.reanjr said:Critical threats ignore DR.
Armor + Natural Chart
1 1
2-3 1d2
4-5 1d4
6-7 1d6
8-9 1d8
10-11 1d6+1d4
12-13 2d6
14-15 1d6+1d8
16-17 2d8
18-19 3d6
20-21 2d6+1d8
22-23 2d8+1d6
24-25 4d6
etc
That sounds very cool. I keep meaning to do the same, but RL and general lethargy keep getting in the way.Aus_Snow said:I use armour as DR, as well as a form of Base Defence Bonus that scales with BAB. Also, weapons have AP values. In addition, there are called shots, including a general ´ármour defeating´ type. Another thing that springs to mind from my house rules is the uniform reduction of innate AC (Defence) bonuses in critters. Amazingly, it all works smoothly, and seems to be remarkably ´balanced´, to the extent that I can use almost any 3e supplemental material - when I wish to - with only a small amount of very quick and easy alteration required.
In creating the subsystem, I´ve used sources from ´Conan OGL´ to ´A Game of Thrones OGL´ to ´From Stone to Steel´ to ´Iron Heroes´, and others. Mainly though, I devoted a fair amount of my own time and thought to the combat system I wanted to have. I´m glad that I did so.
Aw, that is different. I'm not sure if I like the idea or not, but it's damned well original. Hm.Sadrik said:Here is another option:
All weapons do max damage but you roll your DR. That way, no new rolls are added to the game. It just transfers the roll from the attacker to the defender.