0-hr
Starship Cartographer
These are a few of the house rules that I use in my "d20 StarWars 3.5" campaign.
The whole doc can be found here: http://home.insightbb.com/~ki.ryn/Morningstar/
11.Additional Attack Options. The following are available to anyone – they do not require a special feat or proficiency:
•Armor Bypass: A character can take a -8 to hit penalty in order to ignore the damage reduction granted by armor and natural armor. This is necessary because critical hits do not ignore DR – making it potentially impossible to kill someone with a high damage reduction if you have a small weapon. (i.e. a 1d4 dagger vs. a DR of 6),
•Called Shot: By taking a -4 to hit, a character can choose the location rolled for wound damage (should it occur).
•Scratch: By taking a -8 to hit, a character can forgo their normal damage and instead inflict a single would point of damage. But each point of armor DR worn by the victim has a 10% chance of negating the scratch (so DR 3 is a 30% chance of negation). This would mainly be useful for administering poison. The Wound damage done by a scratch does not fatigue the victim unless more than 3 such wounds are inflicted.
•Unbalance: As a standard action start a grapple as normal. After the attack of opportunity, grab, and opposed grapple checks, the attacker aborts the grapple and instead leaves his opponent off balance until the start of the victim’s next turn. An off balance character loses their Dex bonus to Defense.
The whole doc can be found here: http://home.insightbb.com/~ki.ryn/Morningstar/