I have to agree with those who say stick to RAW. The mechanics
should be different from genre to genre; that helps to promote the feel. A unified mechanic is likely to be something that proves a poor fit for all.
I have, in my 25 years of rpgs, tried my hand at "fixing" or "improving" the rules on numerous occasions. I am much more conservative about it now, though I do still "adjust" things to promote the feel I want. I am much less an advocate of "realism" than I used to be. This is mostly because every attempt at greater realism that I have seen has:
- added complexity in the form of additional specialized tables and sub-tables
- relied on specialized knowledge that is not available to all or not intuitive to all
- frustrated the players who think it should work differently
- required more time to teach new players/members ..."we don't do it like the book says, we do this instead... "
- often required additional "fixes" on the "fixes" because of unforeseen side-effects
A weather system is a good example. For a while, I was all about mapping my world as a globe, laying out temperature zones, figuring prevailaing wind directions and ocean currents.
Then I remembered that it is a fantasy world.
My world is composed of multiple flat "plates", some connected only by magical gates, and the sun really IS a blazing chariot drived by the sun god.
There's a fire creature living under the ground of a large swath of land in the Temperate zone, creating a tropical sandy desert.
There is also a floating island of dirt and stone in the sky, where a wanna-be godling imprisoned the "daughter" of the Lord of the Earth Elementals.
Wizards and Clerics can Control Weather, so there can be an isolated thunderstorm over a 1-mile area.
Cloud giants shape clouds and build with it. They can direct the motion of their clouds.. holding them still or sending them against the wind currents.
In the end, I realized that a random weather generator gave just as reasonable a set of results as all the elaborate planning of a "realistic" system. The best I have seen so far, by the way, remains the excellent treatment in the Wilderness Survival Guide.