Skyscraper
Adventurer
What would be the consequence of introducing the following additional rule concerning armor (that otherwise work as in the PHB):
Light armor: damage reduction 1 vs percing, slashing and bludgeonning weapons
Medium armor: damage reduction 2 vs percing, slashing and bludgeonning weapons; and all medium armor provides disadvantage on stealth checks
Heavy armor: damage reduction 3 vs percing, slashing and bludgeonning weapons; and all heavy armor reduces speed by 5'.
Some monsters having natural plating could have some measure of damage reduction vs percing, slashing and bludgeonning weapons also, from 1-3 depending on the type of plating.
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Incidentally, Heavy Armor Master feat is replaced by the following:
- increase STR score by 1 (max 20)
- no 5 foot speed reduction for wearing heavy armor
- immunity to critical hits from percing, slashing and bludgeonning weapons
But this feat modification is secondary to the main question, above.
Light armor: damage reduction 1 vs percing, slashing and bludgeonning weapons
Medium armor: damage reduction 2 vs percing, slashing and bludgeonning weapons; and all medium armor provides disadvantage on stealth checks
Heavy armor: damage reduction 3 vs percing, slashing and bludgeonning weapons; and all heavy armor reduces speed by 5'.
Some monsters having natural plating could have some measure of damage reduction vs percing, slashing and bludgeonning weapons also, from 1-3 depending on the type of plating.
******
Incidentally, Heavy Armor Master feat is replaced by the following:
- increase STR score by 1 (max 20)
- no 5 foot speed reduction for wearing heavy armor
- immunity to critical hits from percing, slashing and bludgeonning weapons
But this feat modification is secondary to the main question, above.