Also incorrect!my money, piercing weapons gave an expertise die when attacking that armor
Also incorrect!my money, piercing weapons gave an expertise die when attacking that armor
Armor loses half its AC bonus against those weapons! hehe I'll get it eventuallyAlso incorrect!
an inversion of DR like +N or +1dX to damage when struck with that damage type perhaps?Also incorrect!
It's more nuanced than your giving it credit. Look at fine & masterwork. It's a whole lot cheaper to stack armor properties that apply a multiplier to the base price when sticking them on something like 50gp scale mail & you have a better AC than you would with light armor. With an actual economy & expected wealth by level tables the choice between raw AC and cool features adds a lot of subjectivity to things.Kind of concerned that with half-plate moved to heavy the best + Dex mod light armor can give you a better AC than the best + Dex mod (max 2) medium (unless mithral’s high quality property deals with that, but mithril seems like not really an ordinary material either, so I‘m not sure that‘s a solution). Maybe those negative traits on the light are really a big deal.
And as a general commentary on both Level Up and O5e, why the hate for scale mail?
It‘s way too heavy in either edition relative to other armors. It just doesn‘t make sense in either version. In O5e they want to describe it like it’s almost a heavy armor level of coverage, make it heavier than all the medium armors and the lightest heavy armor, and yet give it less AC than the best medium armor. Level Up makes it heavier than splint, but really, splint/banded/metal lamellar are fairly similar to a heavy scale anyway. Also not sure why it should have Stealth Disadvantage when a mail hauberk doesn’t.
With the AC they are giving scale (either edition), it ought to be treated as a light scale and have its weight dropped according. A heavy scale should just use the splint/banded stats. Scale is my favorite armor type based on aesthetics, but D&D seems bound and determined to make it crap.
I might end up just making my own armor table and if I like the properties from Level Up using them on it.
You’re right, there’s a lot of nuance I won’t know about until I have the full rules.It's more nuanced than your giving it credit. Look at fine & masterwork. It's a whole lot cheaper to stack armor properties that apply a multiplier to the base price when sticking them on something like 50gp scale mail & you have a better AC than you would with light armor. With an actual economy & expected wealth by level tables the choice between raw AC and cool features adds a lot of subjectivity to things.
Medium armor classes & even heavy armor ones that decide armor properties are more benefit for their role than a couple points of AC could drop to medium armor without feeling entirely naked like if they dropped to light armor. Quite a few of those classes & builds are likely to be the types that attempt to limit the odds of being in direct melee as something the party could describe as "the tank" yet still need to be there at times too.