Hello!!! 
I am building a level 11 character (PHB, UA, VGtM, SCAG) and somehow wanted to focus on Armor of Agathys, which I find a wonderful spell, both for its taste and for its mechanics.
Now I'm looking for the help of some serious optimizer!!!
Now, considering that I can get AoA from at least 3 sources (Warlock, Bard's Magical Secrets and Paladin Oath of Conquest (ignoring Magic Initiate)), how do we get the best out of this wonderful spell??
random thoughts:
- Seeker Warlock11: It is very appealing for my AoA!!! Shielding Aurora gives me resistance to all damage types for 1 round protecting the AoA at the cheap cost of a bonus action (!), Far Wanderer gives me 2 Elemental resistances(!!) and Astral Refuge gives me the possibility to cast AoA together with.... What?? Have you found a way to exploit this ability? It seems wasted for this Warlock, but multiclassing at Warlock 6 would render AoA useless
- LoreBard6/DraconicSorcerer5: Assuming that from the next level Elemental Affinity will empower my AoAthis seems a cool build. Are the enemies prone to a real tavern brawl? Go for AoA and enter in melee, ready to reduce damage with Cutting Words, Absorb Elements (the other Magical Secret), Quickened Blade Ward and (possibly) Goliath's resilience. Are the enemies coward spellcasters/RangedInclined? Go for Twinned Buffs and Bardic Inspirations! After all you're one of the best buffers around... Is this effective? What would be a way to keep the enemies interested in hitting me after finding out how painful is it?
An even crazier variant would add 1 Warlock Seeker level at the expense of 1 Sorcerer level, to gain AoA and Hellish Rebuke (you will regret having hit me... xD) from the Warlock spell list and free Magical Secrets for Absorb Elements and the almighty Inflict Wounds (or something similar), to get the best possible damage out of your Action and keep the enemies interest in killing you!
- LoreBard8/Bearbarian3: This is cool! AoA and rage on your first turn and you have a strong and resistant pool of THP boosted by Cutting Words and (possibly) Goliath resilience! Then go for Inspirations with your Bonus Actions and Grapple things with your Action!! Is this ok? If the enemy is not going to fight in melee this build is going to feel particularly useless but hey... 8 level of Bards anyway
- Oath of Conquest??? Is there a way to make it work? I would really like to... Paladin should be abandoned after level 3 (or probably 4) to get the most out of AoA progression but where to? Warlock? So which was the point of Paladin's levels? Sorcerer? Sorcadin is wonderful, but is there space for AoA? It wouldn't be boosted by any resistance and even lacks Absorb Elements...
- Warlock1/Abjurer10: Solid build (I want to avoid Armor of Shadow cheese) with damage reduction and high spell slots, but is it the best one?
I think a big problem is to keep the enemies focused on you... One way to circumvent this is to be too strong to be overlooked, something the Sorcadin is good at, or a Bard with Inflict Wounds or similar strong spells (but Absorb Elements is competing!!).
So what are your thoughts? What's the best way to optimize AoA? Have you had any direct experience with such builds?
Thank you!!!

I am building a level 11 character (PHB, UA, VGtM, SCAG) and somehow wanted to focus on Armor of Agathys, which I find a wonderful spell, both for its taste and for its mechanics.
Now I'm looking for the help of some serious optimizer!!!
Now, considering that I can get AoA from at least 3 sources (Warlock, Bard's Magical Secrets and Paladin Oath of Conquest (ignoring Magic Initiate)), how do we get the best out of this wonderful spell??
random thoughts:
- Seeker Warlock11: It is very appealing for my AoA!!! Shielding Aurora gives me resistance to all damage types for 1 round protecting the AoA at the cheap cost of a bonus action (!), Far Wanderer gives me 2 Elemental resistances(!!) and Astral Refuge gives me the possibility to cast AoA together with.... What?? Have you found a way to exploit this ability? It seems wasted for this Warlock, but multiclassing at Warlock 6 would render AoA useless
- LoreBard6/DraconicSorcerer5: Assuming that from the next level Elemental Affinity will empower my AoAthis seems a cool build. Are the enemies prone to a real tavern brawl? Go for AoA and enter in melee, ready to reduce damage with Cutting Words, Absorb Elements (the other Magical Secret), Quickened Blade Ward and (possibly) Goliath's resilience. Are the enemies coward spellcasters/RangedInclined? Go for Twinned Buffs and Bardic Inspirations! After all you're one of the best buffers around... Is this effective? What would be a way to keep the enemies interested in hitting me after finding out how painful is it?
An even crazier variant would add 1 Warlock Seeker level at the expense of 1 Sorcerer level, to gain AoA and Hellish Rebuke (you will regret having hit me... xD) from the Warlock spell list and free Magical Secrets for Absorb Elements and the almighty Inflict Wounds (or something similar), to get the best possible damage out of your Action and keep the enemies interest in killing you!
- LoreBard8/Bearbarian3: This is cool! AoA and rage on your first turn and you have a strong and resistant pool of THP boosted by Cutting Words and (possibly) Goliath resilience! Then go for Inspirations with your Bonus Actions and Grapple things with your Action!! Is this ok? If the enemy is not going to fight in melee this build is going to feel particularly useless but hey... 8 level of Bards anyway
- Oath of Conquest??? Is there a way to make it work? I would really like to... Paladin should be abandoned after level 3 (or probably 4) to get the most out of AoA progression but where to? Warlock? So which was the point of Paladin's levels? Sorcerer? Sorcadin is wonderful, but is there space for AoA? It wouldn't be boosted by any resistance and even lacks Absorb Elements...
- Warlock1/Abjurer10: Solid build (I want to avoid Armor of Shadow cheese) with damage reduction and high spell slots, but is it the best one?
I think a big problem is to keep the enemies focused on you... One way to circumvent this is to be too strong to be overlooked, something the Sorcadin is good at, or a Bard with Inflict Wounds or similar strong spells (but Absorb Elements is competing!!).
So what are your thoughts? What's the best way to optimize AoA? Have you had any direct experience with such builds?
Thank you!!!