I think the same way; a poisoned sword shouldn't ignore armor.That's a good question. It's caused by the poison/SOAK being a later clarification. In this particular case, it makes no sense for SOAK not to apply as the delivery mechanism is a physical dart.
OK, so if I'm interpreting you correctly, then a bio-active sword would cause damage which is simultaneously both slashing and poison, and an initial critical hit with this weapon would cause both the Bleeding and Poisoned conditions at the first step on each track?I dont think it should be that compex; the weapon has poison as damage type so it will trigger vulnerabilities and causes an additional condition on critical hits.
Additional tests would bloat up fights as it triggers on every hit.
So... I think you own an old file/book (v1.11 or older, 1.12 doesn't use those clumsy tracks anymore) , but yes, critical hit condition rules didn't change.OK, so if I'm interpreting you correctly, then a bio-active sword would cause damage which is simultaneously both slashing and poison, and an initial critical hit with this weapon would cause both the Bleeding and Poisoned conditions at the first step on each track?
I own 1.2, but I still think of the two steps for each condition as "tracks". And I see now on p. 174 of the NEW 1.2 rulebook that it clearly says "If an attack does multiple damage types (e.g. piercing/poison) then both statuses are inflicted on a critical hit." Missed that before, thanks!So... I think you own an old file/book (v1.11 or older, 1.12 doesn't use those clumsy tracks anymore) , but yes, critical hit condition rules didn't change.
If you score a crit, you inflict one condition for each damage type on your weapon.
There are not that many ways to add / mix damage type, so this rule won't apply that often.
You're welcomeI own 1.2, but I still think of the two steps for each condition as "tracks". And I see now on p. 174 of the NEW 1.2 rulebook that it clearly says "If an attack does multiple damage types (e.g. piercing/poison) then both statuses are inflicted on a critical hit." Missed that before, thanks!