A -2 circumstance penalty is always within the DM's purview (and is technically RAW).nute said:Oh, I'd give the penalty for the player being a munchkin. Unless he could describe exactly how those armor spikes are parrying attacks without yanking him all over the place.
mvincent said:For 3.5; I would keep the intent of the 3.0 FAQ (i.e. you have to attack during your turn, and the defending weapon must be wielded), but discard the TWF'ing penalty if the extra attack is not used.
I explained it earlier. If you are actually open to it, I'd be happy to do so again (possibly in a different way).Hypersmurf said:I'm not sure how "You don't take TWF penalties" can be keeping the intent of an answer that said "You take TWF penalties"
mvincent said:I explained it earlier. If you are actually open to it, I'd be happy to do so again (possibly in a different way).
But I'm guessing this might possibly be your way of saying "I don't agree with you, and never will"
Long ago (before the TWF'ing RotG articles) some players took this 3.0 clarification to mean that wielding a second weapon will always cause your primary weapon to suffer TWF'ing penalties. However, the TWF'ing RotG articles (written by the same author) indicated that this was not the case. This means that either he had a change of heart or he never meant that to begin with. In either case, the 3.0 ruling does not seem to be in sync with the RotG TWF'ing rules (the latter of which I would imagine to have primacy over the former)Hypersmurf said:I'm just obviously seeing a completely different 'intent' to the 3E FAQ answer.
I agree with you on this (my apologies: I must have poorly stated my position earlier).I don't agree that you must attack; the FAQ says you must take the Attack action or Full Attack action, but taking the action doesn't necessitate using the attack thus allowed.
nute said:Oh, I'd give the penalty for the player being a munchkin. Unless he could describe exactly how those armor spikes are parrying attacks without yanking him all over the place.
mvincent said:Long ago (before the TWF'ing RotG articles) some players took this 3.0 clarification to mean that wielding a second weapon will always cause your primary weapon to suffer TWF'ing penalties.
Moon-Lancer said:a parry is an attack? I dont think i follow.
i don't think munchkin is the word you looking for, i think the word your looking for is "creative". Its also thematic with spiked armor.
I don't see the word "parry" in the defending description

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.