Swedish Chef
Adventurer
Recently, one of my players suggested adopting the 4ED rule of increasing natural armour class based on level (base 10 +1/2 level). He feels that monsters above CR5 or so have so many pluses to hit that they never miss the players.
My counter was several points:
1) The party has to option to improve AC by purchasing better armour. They tend to get chain shirts and stop there, not wanting to take any Dex or other penalties from higher armour.
2) The party has the option to use buff spells. Neither the cleric nor the sorcerer ever memorize them. The sorcerer will occasionally use mage armour.
3) Monster ACs tend not to dramatically increase for most of them, matching the party's lack of increase.
4) Party continues to increase BAB to help compensate as well, and they do upgrade their weapons on a regular basis.
Has anyone adopted this mechanism for 3.5? If so, what were your experiences?
Any one else have thoughts either for or against?
SC
My counter was several points:
1) The party has to option to improve AC by purchasing better armour. They tend to get chain shirts and stop there, not wanting to take any Dex or other penalties from higher armour.
2) The party has the option to use buff spells. Neither the cleric nor the sorcerer ever memorize them. The sorcerer will occasionally use mage armour.
3) Monster ACs tend not to dramatically increase for most of them, matching the party's lack of increase.
4) Party continues to increase BAB to help compensate as well, and they do upgrade their weapons on a regular basis.
Has anyone adopted this mechanism for 3.5? If so, what were your experiences?
Any one else have thoughts either for or against?
SC