Terath Ninir
Yog Sothoth loves you
Kerrick said:As written, Armor Focus is *way* too good - you get +2 max Dex, -2 ACP, -10% spell failure (this is a big one for casters) AND the ability to don it hastily, all for the cost of one feat - armor proficiency - and a +1 BAB, which anyone will have by 3rd level at the absolute latest. If I were a mage, I'd seriously consider taking this feat and wearing leather armor until I could get my hands on a mithril shirt or enchant the leather, especially if I were going to multiclass into rogue or even Dex-based fighter.
Point taken. I have been persuaded that the +1 Max Dex and -1 ACP are too good, and that don hastily would be better with the Specialization. I'm still not fully convinced that having the -10% spell failure is a bad thing, though. Yes, it gives mages the possibility of using mithril shirts with no penalties. However, that is at the cost of either two feats or one feat and a level of multiclassing. That's a prety big sacrifice to make for a better AC.
Kerrick said:BTW - do the bonuses from this feat stack with masterwork armor?
Yep -- part of what is persuading me to scale the Focus feats back a bit.
Spatzimaus said:These feats are just way, way too strong. Part of the reason seems to be that you undervalue AC. Sure, D&D is very offense-oriented, but if you've ever played a fighter-type who stacked magical AC items to reach the 40s, you'd see a different problem. While D&D doesn't make it easy, if you CAN get your AC that high, you can become practically invulnerable to weapons.
I have never seen such a thing (or even close to it) and I have trouble believing that such a character would be good at anything else. I've yet to see any such one-trick pony that doesn't suck in all other aspects.
Spatzimaus said:Or that spellcaster trying to land a harm (or any ray) on you?
You are forgetting your rules. These feats have no effect on touch attacks. I even spelled out that the AC bonus is an armour bonus in the feats. Now, indirectly, it might help by increasing the Dex bonus you can use, but you are talking about the Specialization bonus here, which does *not* help touch AC. And that's part of what makes its +2 bonus not as good as the always-active +2 bonus of Weapon Specialization.
Spatzimaus said:Also, there's one fundamental difference. Weapon Specialization applies to a single weapon type, but most characters will have several weapons. (A ranged weapon and a melee weapon, at the very least, and dual-wielders either use a medium with a small, or they take two smalls and accept a 1-point drop in mainhand damage.) The end result is that there are many situations where WS won't kick in.
Maybe our gaming experiences are different, but I don't find that to be the case at all. If the dwarven warrior has specialization in greataxe, he is ALWAYS going to use his greataxe, unless for some reason he can't. He might use his missile weapon whilst closing on the enemy -- but on the other hand, he's more likely (in my experience) to just charge in and take a swing as soon as possible. In general, if you're good at melee weapons in 3e, you're not good at missile weapons, and vice versa.
In short, while I am persuaded that the Focus feats are too good as originally presented, the Specialization feats are not. A +2 armour bonus is nice, but I'm still not fully convinced a D&D fighter would spend his precious feats on that.