In case others haven't seen this, there's a UA article for ships and the sea here.
Looks pretty straightforward. At first glance, it was a bit odd that ships have ability scores (int, wisdom and charisma are 0) where a ship’s Strength represents its size and weight. Dexterity represents a ship’s ease of handling. A ship’s Constitution covers its durability and the quality of its construction. Different components of the ship have different HP and AC and some components have DR (which they call Damage Threshold).
I've only skimmed the rules so far, but I'm looking forward to trying them out. I've always wanted to do a privateer based campaign, this might be a great opportunity.
Looks pretty straightforward. At first glance, it was a bit odd that ships have ability scores (int, wisdom and charisma are 0) where a ship’s Strength represents its size and weight. Dexterity represents a ship’s ease of handling. A ship’s Constitution covers its durability and the quality of its construction. Different components of the ship have different HP and AC and some components have DR (which they call Damage Threshold).
I've only skimmed the rules so far, but I'm looking forward to trying them out. I've always wanted to do a privateer based campaign, this might be a great opportunity.