This is one of the best reason I've seen on this thread for using systems other than the basic point buy described in the PHB.
"I especially like the challenge of making a viable, even potent character, with some oddball stat combos. A character that had multiple 16s would end up quite different than one with a single 17 and a bunch of 12s and 13s and a couple 7-9s. It adds variety because there is a completely different subset of optimized race / class / feat / multiclass choices for each set of stats.
Read more:
http://www.enworld.org/forum/showth...hment-Or-overlooked-data/page56#ixzz3baXUOwjJ"
Thanks.
I always roll stats before choosing anything else about my character. If I don't have the right stats for Character A, I'll just shelve it and make Character B-Z (I have plenty juggling around in my mind) for now until my next character is rolled. Some of my PC ideas really do need to have specific stats and I'm sometimes surprised as the quirks I've added or customization choices I took when I had to. Necessity is the mother of invention.
I do it this way because I'm pragmatic. I don't assume that my character with perfectly chosen stats will last, so why bother? Just roll with the punches. I'm fine if this character dies, I'll just make another one. No big deal. I have fun playing this game no matter what. Well, so long as I'm playing with mature people who also don't sweat the small stuff and know how to take a punch on the chin. I shudder to think of how certain people who can't handle their characters dying gracefully would react to something truly awful happening to them in real life. Not something I want to be around. Characters living or dying, this stat bonus total or that one, don't matter. The real fun in this game isn't to be found in the stats anyway. Sure, making characters with decent stats is fun, but so is making them with only 1 good stat, or sometimes even none. That's the point I'm trying to make, even in point buy, you can pick 13s for everything and as a human end up with 14s.
How many people actually do that? My guess is, probably none.
Rolling stats adds some character build variety to the game. With point buy, there is an optimal selection (for the primary stats at least) for a given race / class / feat combo, and that's that. You min max your main stat, then pick secondaries, then sprinkle ternaries, done. Rolling stats makes character creation fun, you never know what you're gonna get, and I love having inferior stats and yet still doing better in-game when I play the game more tactically. If you play the game as a combat-oriented smash fest, you can play on auto pilot because there's often a straightforward way to solve a combat scenario : kill em all until they're dead.
What if my character is the only fighter but we don't have any ranged artillery types? Well, I'll make him an archer and take a feat for combat mobility or perhaps defense duelist or something.
Everybody knows how Conan is going to win, but following Frodo was certainly an adventure too. Frodo didn't fight much, or kill much of anything. Or cast any spells.
I don't want every player to think they are Conan or Gandalf every single time, that is so boring. Sometimes I want there to be one exceptional PC whose more mediocre seeming allies are actually the true heroes in the end. If everyone's the top, nobody is. If everyone's special, nobody is. What makes you special should be more your actions and your deeds, not the size of your biceps or how much damage you do with your Eldritch strike.
Min maxing is actually more fun when you don't know you stats. So for either type of gamer, the roleplayer or the minmaxer, rolling is better.