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The only point of the matter is, dice rolling is the default in 5th edition and point buy is secondary, but both options are listed and presumed balanced. If you disagree, then you are in the minority because most people prefer dice rolling. Surveys were asked during the playtests, and they followed the majority will. Which means you are the minority here. Which means you should have some humility to at least acknowledge the reality of the situation that more people agree with my stance than yours. That in itself doesn't mean I'm on the right side, that is just the obvious conclusion that randomness is integral to this game and the majority can easily recognize that fact and continue playing a game they enjoy.
D&D is a dice rolling game, if you hate rolling dice, play a different game. The dice matter in this game, they determine if your character lives or dies. Why is life or death less important than how big your biceps are compared to your team mate?
The dice have agency in D&D, and are a central defining aspect of this game, if you remove their agency to determine the outcome of the story, you are not playing by either the letter of the rules nor the spirit. There are better, diceless games out there to play if you want to guarantee a certain outcome happening or not happening. Like reading a book. I have no patience for people who complain about "unfair" dice rolls in a dice game. It's absurd beyond all reasonable comprehension. It's irrational. I have no interest in debating irrational ideas. Not worth my time.
I stand by my assertion that people who are wholly against stat rolling are probably undermining the dice agency in multiple other ways, whether it's by fudging dice rolls, taking average HP on level up, forced "balance" (PCs are expected to win, the game is rigged to make them win), or outright cheating or not playing by the rules.
The problem with this thread is that folks like pemerton refuse to admit not only that they are wrong, but that their opinion is in no way supported by the rules and is held by a minority of gamers?
Here is the text from the Basic Rules on ability scores:
You generate your character’s six ability scores randomly. Roll four 6-sided dice and record the total of the highest three dice on a piece of scratch paper. Do this five more times, so that you have six numbers. If you want to save time or don’t like the idea of randomly determining ability scores, you can use the following scores instead: 15, 14, 13, 12, 10, 8.
Now, that opens up with suggesting that you roll 4d6, keep 3, but it then goes on to say, "if you prefer, you can use a standard array." Not, "as an optional variant, you can use a standard array." Or, "check with your DM first, but he or she might allow you to use a standard array. If they have no respect for D&D and the tradition of role-playing games. (But watch out, that DM is probably gonna bring all sorts of newfangled anti-D&D ideas into play, so you might be better off just finding a different game.)"
Both methods are valid and explicitly supported by the rules. Both methods have their advantages and disadvantages. Some of those advantages and disadvantages will be accentuated by other factors at a table. Nobody who plays either way is necessarily "doing it wrong."
I don't think any of us here can speak to which character generation method the majority "prefers," and I'm also not sure that it matters either way.
You play D&D with rolled ability scores during character creation. That's great!
But you also seem to want to tell everybody who doesn't care to play that way that using point buy or a standard array is antithetical to the spirit of the game, bad role-playing, bad D&D-ing and a red flag for "cheating." That's not great. That's obnoxious, overbearing, presumptuous, self-righteous and inaccurate.