Arrows...

How do you track arrow usage?

  • Once they're shot, they're gone forever. Buy some more!

    Votes: 43 26.9%
  • Characters can recover some arrows, but some break or are lost. (house rules?)

    Votes: 88 55.0%
  • Characters can freely recover all their arrows after the fight.

    Votes: 2 1.3%
  • I don't care, don't keep track of arrow usage, or none of the above. (comments?)

    Votes: 27 16.9%


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HellHound said:
50/50 destroyed as per the rules.

Although generally with our archer that's moot, with well over 80% of all shots landing home.

What is a miss? :)

I just retired my archer character at 8th level. I needed something else to do. I was only missing when I went at extreme range.

I had scenes where I was hitting the guy hiding in the tree, who was attacking one of my campanions.... cover for tree.. firing into melee... darkness.. all those fun penalties.

It was getting to the point where I'd go through a quiver in one combat.

I'm sure my bowyer must have gotten better at his arrow making at some point that my arrows shouldn't have broken on every hit....I mean sure.. the opponent usually breaks off the arrows when they fall over dead on them.. or try and not look like Boromir and have 4 arrows sticking out of them... (they lose that intimidation factor when they look like they are going to fall over dead at any moment.) but I imagine there has got to be some chance that a few survive.
 

KnowTheToe said:
What do the rules say about the time it takes to recover arrows. If you are outside, it could take a long time, especially in woods or grasslands.

Not really.
This is why archers use bright fletching on arrows. Usually you can see the fletching in the grass.

Even when I did archery with the local Society for Creative Anachronism group.. the majority of arrows were found within a minute. Anything more generally wasn't found.... or found the next time you went to shoot your arrows....

hence the 50% isn't necessarily all broken... but includes the lost arrows.
 


My last DM generally didn't micromanage my elven ranger's arrow supply until I got magically enhanced arrows. He's never been a stickler about trail rations, either. He calls it "dungeons and accounting" to worry about whether you have food or not, and generally made sure to strongly suggest that we camp (and eat) somewhere every night, or if in the city, go to an inn for a meal.

When I started with this DM, however, before I knew any better about his style, I had just bought a 3E PHB and was reading it cover to cover, so I didn't know you DIDN'T have to worry about ammo usage, or encumbrance, or food supply. I kept pretty good track of that stuff as a result, and until my ranger sought out and acquired a bag of holding, I either dropped the pack to begin fighting, or never moved more than 20' per turn. And my first order of business out of combat was to refill my quiver, so I'd be ready the next time.

Of course, with a ranger at, by now, 11th level, even a bad roll on a Wilderness Lore check generally allowed us to gather enough food every night, and my PC did it so often that by the end of White Plume Mountain, when we ventured outside, we didn't even bother to go through the motions.
 

I generally let most arrows be recovered after combat. If they hit, they aren't always destroyed, since they might pierce unarmoured skin and stay there until the thing dies and collapses. It just really depends on how I'm feeling, but if I dont say "the arrow strikes the Orc and pierces into his flesh. In a roar of anger, he breaks the end off, throws it down, and attacks" then most all arrows can be recovered after combat. It just means less to worry about.
 

To simplify something close to the normal rules and save a die roll, how about this?

- If it hit's tick off an arrow
- If it misses and the attack roll is an odd number, tick off an arrow
- If it misses and the attack roll is an even number, do not tick off an arrow
 

I use the standard rules until they get some big bag of doom. Once they are carting wagons of arrows in a small bag I ignore them except to say every once in a while drop X GP to refill the bag. Magic arrows I always make sure the PCs keep track of tehm.
 

Arrows, like food, are not normally worth tracking.

Such things fall under the "this isn't important until it is" classification. As in, arrows aren't important until you're in an "Alamo" situation, or behind enemy lines, or on an extended campaign deep underground, or otherwise cut off from your normal supply centers.

-z
 


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