Tonguez
A suffusion of yellow
As both a DM and a Player I like Factions as world building tools and ideally as story engines.
Factions help signal what's important in the campaign, provide clear NPC motivation and help anchor PC engagement within the setting. Moreover Faction interactions and rivalries in particular make the world alive and dynamic. I particularly like how Dungeon World Fronts work to establish Grim Portents that can drive PC engagement in stories. Combining these with some of Blades in the Dark Turf rules allows PCs to become an active player in the faction dynamics
Example
Name: Redbrand Type: Criminal Gang
Purpose: Extort Phandalin for profit. Longterm: Expand to control local trade routes
Approach: Intimidation, Extortion
PR Recruitment: Ruffians and Lieutenants might be persuaded to recruit you
Advancement: Thugs - Lieutenant - Leader (Glassstaff)
Key NPCs: Ruffians, Iarno Glasstaff,
Holdings: Hideout, Warehouses, Ruffians, Black market, Information
Special Assets: Minor magic , Glasstaff (Wizard)
Rivals: Town Authorities, Harpers, Cragmaw Goblins
Allies: Bandits, Bugbears, tolerated by Zhentarim
Stability: 2/5 Average - internal rivalry between Lieutenants
Grim Portents: Intimidation of the townsfolk, Redbrand gain strength, Cragmaw retaliation, Trade disrupted, Harpers Investigate
Adventure Hooks: PCs extort townsfolk or infiltrate gang hideout
* although PCs are unlikely to join, I used it as an example
Factions help signal what's important in the campaign, provide clear NPC motivation and help anchor PC engagement within the setting. Moreover Faction interactions and rivalries in particular make the world alive and dynamic. I particularly like how Dungeon World Fronts work to establish Grim Portents that can drive PC engagement in stories. Combining these with some of Blades in the Dark Turf rules allows PCs to become an active player in the faction dynamics
Example
Name: Redbrand Type: Criminal Gang
Purpose: Extort Phandalin for profit. Longterm: Expand to control local trade routes
Approach: Intimidation, Extortion
PR Recruitment: Ruffians and Lieutenants might be persuaded to recruit you
Advancement: Thugs - Lieutenant - Leader (Glassstaff)
Key NPCs: Ruffians, Iarno Glasstaff,
Holdings: Hideout, Warehouses, Ruffians, Black market, Information
Special Assets: Minor magic , Glasstaff (Wizard)
Rivals: Town Authorities, Harpers, Cragmaw Goblins
Allies: Bandits, Bugbears, tolerated by Zhentarim
Stability: 2/5 Average - internal rivalry between Lieutenants
Grim Portents: Intimidation of the townsfolk, Redbrand gain strength, Cragmaw retaliation, Trade disrupted, Harpers Investigate
Adventure Hooks: PCs extort townsfolk or infiltrate gang hideout
* although PCs are unlikely to join, I used it as an example
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