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[Arsenal Contest] Mad Mog vs. the Elf Bint

Quillathe spins away, the half-Orc chasing after her. As she reaches the light cover of a tree, she turns and snaps out her whip, striking her opponent.

(Still with combat expertise, her bonus is +15)
[dice]

(Man your AC is low.)
 
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Damage taken: 39 of 101 hp

Mog roars as the whip hits again, but he's caught up with Quillathe and tries again to make her feel some 'Pain'.

[dice=1]20/[dice]
 




As the sword tears into Quillathe, its eldritch runes flare up and arcane energy arcs between the two warriors.

Mog takes a d6 damage from the vicious enchantment

[dice]
 

Mog is at 58 of 101.
Quillathe is at 45 of 64.

Quillathe spring attacks away, moving back 10 ft., slashing with her whip, then jumping and trying to swing into the low branches of a tree 30 ft. away. She's not using Combat Expertise, so her attack roll is d20 +20.

[dice]

If you'll allow me to use a rule from the Whip book, if you use a whip as part of a Jump, you can add 5 ft. to the height of the jump as long as the terminus of the jump is no higher than the object the whip lashed onto as an anchor. Thus, to reach a 10-ft. high branch, she needs only a DC 20 Jump check, which she can't fail.
 

The attack hits, dealing 2d6+2 damage.

[dice]

The whip cuts lightly for 7 damage, and as Quillathe leaps away she calls back, "Come along, fly."

(Let me know if you have a problem with the tree jump.)
 
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Just checking

Mad Mog now has 51 of 101 hp remaining.
By my calculations Quillathe actually has 49 of 64 remaining (not 45). I think you also deducted the vicious feedback but that's only for Mog.

I have no problem with the jump, but just wanted to check that Quillathe is now 30' away and 10' up a tree?
 

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