[Art of Magic]So the Wizard wants to cast cure spells...

Michael Morris

First Post
Here's June's preview a little early. I'm slowing these down because it looks like the book will be delayed and I don't want to reveal everything in it :)

[bq]Enlighten
Transmutation [White. Metamagic]
Level: (4), Clr 4
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Spellcaster touched
Duration: 1 round / level (D)
Saving Throw: Will Neg. (Harmless)
Spell Resistance: Yes (Harmless)

For the duration of this spell the touched spellcaster may choose to spontaneously cast cure spells of up to 3rd level upon themselves only, as if they were a cleric.[/bq]

The point of this spell is that while it does let a wizard or sorcerer convert unused spells into curatives, he's still limited to using it upon himself. The duration is short enough that the character isn't going to be able to have this up for days at a time. The good part, from the cleric's standpoint, is that if the wizard gets himself hurt badly he can use this on him and then use his other cures on the fighters and barbarians (cause chances are good that if the wizard got badly hurt the fighter-types are really hurt).
 

log in or register to remove this ad

Hmmm...

I would bump up the level a tad or better yet make the spell have a WIS prereq for casting it, same as the wizard has for casting higher level arcane spells.
 



MarauderX said:
Hmmm...

I would bump up the level a tad or better yet make the spell have a WIS prereq for casting it, same as the wizard has for casting higher level arcane spells.

I think that would add an unecessary complication.

As to level - compare to imbue with spell ability as a clue to a good level. With that spell a cleric can imbue others with 1st and 2nd level spells of any type with some restrictions. Enlighten by contrast doesn't grant any extra spells - just the ability to spontaneously cast a cure.
 
Last edited:

Agamemnon said:
Hmm, I'd be tempted to disallow any arcane casting during the spell's duration, but that'd probably be going too far.

It would also give the spell an offensive side that it's not supposed to have - cast it on the big bad evil wizard and take his casting away. Not likely since this is touch, but clever players have been known to try weirder - especially in desperation.
 
Last edited:

Terraism said:
I wasn't sure about it initially, but I like the fact that it's a cleric spell. That takes care of my concerns, I think.

Yep. Making it a cleric spell insures that the cleric's role as party healer remains secure. This just gives the cleric a new way to accomplish his role.
 
Last edited:

Honestly, I think it's weak. At 1 round/level, it's pretty much limited to in-combat usage... and in combat, for the same spell slot, I'd rather just heal the wizard myself with a cure critical wounds and let him get back to blowing stuff up. The concept is very cool, but I think the application is too limited.
 
Last edited:

rkanodia said:
Honestly, I think it's weak. At 1 round/level, it's pretty much limited to in-combat usage... and in combat, for the same spell slot, I'd rather just heal the wizard myself with a cure critical wounds and let him get back to blowing stuff up. The concept is very cool, but I think the application is too limited.

In playtests the spell sees the most use directly after combat where the cleric has the need to cast multiple cures.

Currently playtesting a slightly different version that allows the wizard to use the cures on anyone during the duration. However, that version uses a mechanic I do not wish to discuss on the board at this time.
 
Last edited:

I approve more of the letting the wizard act as an additional cleric for the interval. It makes the spell seem more actually useful. Arcane casters rarely have many HP's anyhow, just slap them with a a cure serious and move on.


Personally, I've been a bit fan of the "knitting" spells
Same as cleric heal, but instead it converts damage to subdual. Doesn't actually heal, just speeds healing greatly, and it combines incredibly with clerical healing spells.
 

Remove ads

Top