DreadPirateMurphy
Explorer
My first reaction was, "that's a shame," but I quickly became fine with it.
I thought the Gamma World stuff was more like a toolkit than what little I know about previous editions, and they were reasonably well done. They also made it clear that there was a finite number of books expected -- 5 was the magic number. It was clear from the start that this wasn't a setting they expected to milk forever. I'm not surprised it is going back to WotC.
As for Ravenloft, the market is a lot more saturated with dark (or potentially dark) fantasy than it used to be. You've got Vampire, Call of Cthulu, Buffy/Angel, Weird West, and D20 settings like Midnight and Dark Inheritance. Between the Book of Vile Darkness and Heroes of Horror, you can probably make a D&D setting as dark as you like, too. It reminds me of the Dork Tower comic where everything is really DARK, and you can't see anything.
Ravenloft probably could do well as a campaign setting book, or maybe the three core books they published, but it isn't as unique any more, and it just doesn't have the following to support setting detail like Forgotten Realms.
I thought the Gamma World stuff was more like a toolkit than what little I know about previous editions, and they were reasonably well done. They also made it clear that there was a finite number of books expected -- 5 was the magic number. It was clear from the start that this wasn't a setting they expected to milk forever. I'm not surprised it is going back to WotC.
As for Ravenloft, the market is a lot more saturated with dark (or potentially dark) fantasy than it used to be. You've got Vampire, Call of Cthulu, Buffy/Angel, Weird West, and D20 settings like Midnight and Dark Inheritance. Between the Book of Vile Darkness and Heroes of Horror, you can probably make a D&D setting as dark as you like, too. It reminds me of the Dork Tower comic where everything is really DARK, and you can't see anything.
